About: Trapped Chests   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A chest is an item of the containter type. When we look at the .dbr file of a container we find no way a container could harm the player except with a skill. The .dbr has a heading 'skill', containing the variables * skillName (dbr file of type skill) * skillDelay (floating point numeral) What will happen? Well, obviously, when the player opens the container, the skill will be invoked after the specified delay.

AttributesValues
rdfs:label
  • Trapped Chests
rdfs:comment
  • A chest is an item of the containter type. When we look at the .dbr file of a container we find no way a container could harm the player except with a skill. The .dbr has a heading 'skill', containing the variables * skillName (dbr file of type skill) * skillDelay (floating point numeral) What will happen? Well, obviously, when the player opens the container, the skill will be invoked after the specified delay.
dcterms:subject
abstract
  • A chest is an item of the containter type. When we look at the .dbr file of a container we find no way a container could harm the player except with a skill. The .dbr has a heading 'skill', containing the variables * skillName (dbr file of type skill) * skillDelay (floating point numeral) What will happen? Well, obviously, when the player opens the container, the skill will be invoked after the specified delay.
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