About: Industrial Zone (Civ6)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Industrial Zone is a district in Civilization VI, dedicated to production and industry. It requires Apprenticeship. * Effects: * Receives a Standard bonus (+1) to File:Civ6Production.png Production yield for each adjacent Mine or a Quarry, and a Minor bonus (+½) for each adjacent district tile. * +1 Image:Engineer6.png Great Engineer point per turn. * Lowers the Appeal of nearby tiles. * Effect of some Buildings extends to other cities whose City Centers are within 6 tiles of the Zone. * Specialists provide +2 File:Civ6Production.png Production each

AttributesValues
rdfs:label
  • Industrial Zone (Civ6)
rdfs:comment
  • The Industrial Zone is a district in Civilization VI, dedicated to production and industry. It requires Apprenticeship. * Effects: * Receives a Standard bonus (+1) to File:Civ6Production.png Production yield for each adjacent Mine or a Quarry, and a Minor bonus (+½) for each adjacent district tile. * +1 Image:Engineer6.png Great Engineer point per turn. * Lowers the Appeal of nearby tiles. * Effect of some Buildings extends to other cities whose City Centers are within 6 tiles of the Zone. * Specialists provide +2 File:Civ6Production.png Production each
dbkwik:civilizatio...iPageUsesTemplate
production cost
  • 54(xsd:integer)
Maintenance
  • 1(xsd:integer)
advance required
  • Apprenticeship
unlocks buildings
  • Workshop, Factory, Electronics Factory, Power Plant
citizen yields (per citizen)
  • +2
great person points
  • +1 point per turn.
adjacency bonus
  • +1 from every 2 adjacent tiles.
  • +1 from each adjacent and .
abstract
  • The Industrial Zone is a district in Civilization VI, dedicated to production and industry. It requires Apprenticeship. * Effects: * Receives a Standard bonus (+1) to File:Civ6Production.png Production yield for each adjacent Mine or a Quarry, and a Minor bonus (+½) for each adjacent district tile. * +1 Image:Engineer6.png Great Engineer point per turn. * Lowers the Appeal of nearby tiles. * Effect of some Buildings extends to other cities whose City Centers are within 6 tiles of the Zone. * Specialists provide +2 File:Civ6Production.png Production each
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