About: Movement Speed   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Movement speed is how fast you move. It can be increased with Wardrobe Ornaments, Relics, and a few in-game Skills (Buffs).

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  • Movement Speed
  • Movement speed
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  • Movement speed is how fast you move. It can be increased with Wardrobe Ornaments, Relics, and a few in-game Skills (Buffs).
  • Movement Speed is an attribute that determines the speed at which a player moves. It can be increased by scrolls, armor, and some specific skills such as Sprinting, Charge, or Mau Form. It can be decreased by debuffs such as Chain of Earth and Ice Chain.
  • Movement Speed or Run/Walk refers to the speed at which a character can run or walk, measured in yards per second, in Diablo II and Diablo III.
  • Movement Speed is a minor stat that increases the speed that you move by a small amount. Previously, movement speed increases came from enchants and various class abilities, but otherwise never directly came from gear. The Movement Speed minor stat will stack with all other sources of movement speed, but the maximum benefit you can get from it remains fairly low.
  • Movement speed is the pace that a character travels throughout the world at. There is no current way to easily identify your current movement speed while on foot, but it is displayed while flying. While the base movement speed never changes, a player can be sped up or slowed down temporarily through passives, skills or items. The exact base movement speed is 37, before races are taken into account. This number can be seen for an extremely short amount of time when you're about to fly. *Asterisk marked abilities and items cannot stack with each other.
  • Characters have three movement speed modes: running unaided, base default speed of flying on an air transport, and unadjusted speed mounted on a ground transport. * Running is different speed depending on class: the fastest are Archer and Assassin with 5.2 meters per second, next is Venomancer with 5.1 meters/second. Blademaster and Seeker are 5.0, and Barbarian 4.9; Wizard and Mystic are 4.8. Running speed is slowed going up hills and going down them. Characters on foot can double jump. * The default speed for flying is 5.0, to which the speed of the mount is added. No flyer is less than .5 regular speed, so they are always faster than running over a long distance. However, it takes a short the to deploy them, and there is an elaborate code that gives them inertia; they take a
  • Movement Speed denotes, aptly enough, the speed that a character is normally allowed to move at. Most normal monsters will also move at this speed, some exceptions being , , , , , and which can move faster; and even some that move slower such as and . Monsters typically move slower than normal when they are passive, and will only start to move at their maximum speed once they have become aggressive to a player. Movement Speed Modifications
  • Movement speed defines how fast a character can run/walk from one point to another. It does not affect, nor is affected by, attack speed or activation time. Teleportation does not count for movement speed.
  • Movement speed is a champion statistic that represents the rate at which a champion travels across a map. One movement speed point translates to one game distance unit traveled per second (as a frame of reference, diameter is 100 units). For example, a champion with 300 movement speed will be able to walk three File:TeemoSquare.png Teemos in one second. This base movement speed can be increased by flat bonuses and percentage bonuses and reduced by slows. These effects can come from items, champion abilities, summoner spells, masteries, runes and environmental buffs.
  • Travian is a real-time game. Troops and merchants must travel from one spot to another, and this process takes actual time. The movement speed of an attack, a reinforcement, or a merchant determines how long you must wait for the action to occur. A Gallic merchant moves at 24 fields per hour, so it would require sqrt(262+212)/24*3600 seconds, or 5013 seconds, or 1:23:33 for a Gaul's merchants to make this trip. Movement speed of troops (both attacks and reinforcements) is also affected by the Tournament square building.
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abstract
  • Movement speed is how fast you move. It can be increased with Wardrobe Ornaments, Relics, and a few in-game Skills (Buffs).
  • Movement Speed is a minor stat that increases the speed that you move by a small amount. Previously, movement speed increases came from enchants and various class abilities, but otherwise never directly came from gear. The Movement Speed minor stat will stack with all other sources of movement speed, but the maximum benefit you can get from it remains fairly low. * Movement speed buffs that are self-only or is a passive effect are considered non-exclusive, and will now all stack together additively. * Movement speed buffs that are temporary or could be applied to other players are considered exclusive, their effects do not stack, and only the highest bonus gets applied (in addition to non-exclusive movement speed buffs).
  • Movement Speed is an attribute that determines the speed at which a player moves. It can be increased by scrolls, armor, and some specific skills such as Sprinting, Charge, or Mau Form. It can be decreased by debuffs such as Chain of Earth and Ice Chain.
  • Movement speed defines how fast a character can run/walk from one point to another. It does not affect, nor is affected by, attack speed or activation time. Teleportation does not count for movement speed. Due to a lack of standardized in-game distance or time measurement system, it is hard to meaningfully test movement speed objectively, especially with respect to skills or effects that affect movement speed for a short duration of time. Rough measurements indicate that strafe (sideways walk) speed is 3/4 forward speed, and backward walk speed is 2/3 forward speed. Diagonal forward-strafe speed is identical to forward speed; its direction is displaced roughly 30 degrees from forward. Diagonal backward-strafe speed is identical to backward speed; its direction is displaced 45 degrees from backward.
  • Movement speed is the pace that a character travels throughout the world at. There is no current way to easily identify your current movement speed while on foot, but it is displayed while flying. While the base movement speed never changes, a player can be sped up or slowed down temporarily through passives, skills or items. The exact base movement speed is 37, before races are taken into account. This number can be seen for an extremely short amount of time when you're about to fly. * Flying +11 to +32 * On a pet +10 to +20 * Riding a pet -10 to +35 * Race: Shura -1 * Race: Sprite +1 * Lightning Speed +1% to +7% * Wardrobe +2 * Supersonic Pupu title +2 * Speeding Ticket* +10 to +14 * Fast Getaway* +20 to +29 * Run Amok* +20 to +29 * Sneak Attack* +60 * Howling Wolf +7 to +17 * Better Blocker (Levels 9 and 10) +1 to +3 * Goose Formation +6% to +48% * Diligent Ditty +5 to +10 * Pet-Praising Song +10 to +26 * Growling Tiger -18 to -34 * Ankle Strike -12 to -30** * Doubloon Discharge -7% * Stalling Poison -31% to -46% * Stalling Chant -15 to -24** * Lash Out -1% to -10% * Better Blocker (Up to level 8) -1 to -15 * Aim -6% to -24% * Circle Formation -5 * Breeze Pill* +10 * Gale Pill* +15 * Hurricane Pill* +20 * Light Wings* and Light Wings Test Mode* +18 * Phantom Pupu Feather -10 *Asterisk marked abilities and items cannot stack with each other.
  • Travian is a real-time game. Troops and merchants must travel from one spot to another, and this process takes actual time. The movement speed of an attack, a reinforcement, or a merchant determines how long you must wait for the action to occur. Travian's game world consists of "fields" upon a toroidal board, partitioned using a Cartesian coordinate system. In simpler words: every field has an "X" and a "Y" coordinate, and the coordinates wrap around at the borders. Coordinates in Travian are written in the form (X|Y). (0|0) is the center of the board (and is always occupied by a Multi-Hunter village); (400|0) is on the far eastern edge, which wraps around (is adjacent to) the far western edge at (-400|0). Likewise, the northern edge is (0|400) and the southern edge is (0|-400), and this border also wraps around. (400|400) is the location of the Natars' capital village. Villages and oases reside on this game board, at fixed coordinates. (Villages can be created and destroyed; oases are pre-allocated at world generation time.) The distance between two villages, or between a village and an oasis, is determined by applying the Pythagorean theorem to the coordinates. For example, consider a village at (23|-17) and a village at (-3|4). The horizontal distance between them is 26 fields (23 minus -3), and the vertical distance is 21 fields (4 minus -17). By the Pythagorean theorem, the distance between these points is sqrt(262 + 212) or about 33.42 fields. An attack, reinforcement or merchant traveling this distance will do so at some specific movement speed, expressed in fields per hour. For example, a Teutonic merchant moves at 12 fields per hour. The trip from one of these villages to the other will take sqrt(262+212)/12 or about 2.79 hours. A merchant must also return, and this return trip will take the same amount of time. Travian will express the travel time, or the remaining time to arrival, in hours:minutes:seconds format. Since this trip really takes sqrt(262+212)/12*3600 or 10026 seconds, Travian would express this as 2:47:06. A Gallic merchant moves at 24 fields per hour, so it would require sqrt(262+212)/24*3600 seconds, or 5013 seconds, or 1:23:33 for a Gaul's merchants to make this trip. Movement speed of troops (both attacks and reinforcements) is also affected by the Tournament square building.
  • Movement Speed or Run/Walk refers to the speed at which a character can run or walk, measured in yards per second, in Diablo II and Diablo III.
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