About: Hold-Out Pistol, Laser   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Laser Hold-Out Pistol is a small, easily concealable type of laser weaponry. It is usually used as a backup or emergency weapon. Hold-out lasers are powered by two SEU microdiscs, and have an SEU dial that can be set between 1 and 4, dealing 1d10 damage per SEU used. Many jurisdictions heavily regulate or outright ban the possession or use of a hold-out laser. This item by ChrisDonovan. The image is taken from a screencap from an episode of Galactica 1980.

AttributesValues
rdfs:label
  • Hold-Out Pistol, Laser
rdfs:comment
  • A Laser Hold-Out Pistol is a small, easily concealable type of laser weaponry. It is usually used as a backup or emergency weapon. Hold-out lasers are powered by two SEU microdiscs, and have an SEU dial that can be set between 1 and 4, dealing 1d10 damage per SEU used. Many jurisdictions heavily regulate or outright ban the possession or use of a hold-out laser. This item by ChrisDonovan. The image is taken from a screencap from an episode of Galactica 1980.
dcterms:subject
Range
  • 5(xsd:integer)
Defense
  • Albedo
Name
  • Hold-Out Pistol, Laser
ROF
  • 1(xsd:integer)
dbkwik:starfrontie...iPageUsesTemplate
KG
  • 0(xsd:double)
Skill
  • Beam
Ammo
  • 4(xsd:integer)
Cost
  • 250(xsd:integer)
Damage
  • 1(xsd:integer)
abstract
  • A Laser Hold-Out Pistol is a small, easily concealable type of laser weaponry. It is usually used as a backup or emergency weapon. Hold-out lasers are powered by two SEU microdiscs, and have an SEU dial that can be set between 1 and 4, dealing 1d10 damage per SEU used. Many jurisdictions heavily regulate or outright ban the possession or use of a hold-out laser. This item by ChrisDonovan. The image is taken from a screencap from an episode of Galactica 1980. <default>Hold-Out Pistol, Laser</default> skill damage ammo RoF defense range cost mass name1 skill1 damage1 ammo1 RoF1 defense1 range1 cost1 name2 skill2 damage2 ammo2 RoF2 defense2 range2 cost2 name3 skill3 damage3 ammo3 RoF3 defense3 range3 cost3 name4 skill4 damage4 ammo4 RoF4 defense4 range4 cost4 name5 skill5 damage5 ammo5 RoF5 defense5 range5 cost5 name6 skill6 damage6 ammo6 RoF6 defense6 range6 cost6 name7 skill7 damage7 ammo7 RoF7 defense7 range7 cost7 name8 skill8 damage8 ammo8 RoF8 defense8 range8 cost8 name9 skill9 damage9 ammo9 RoF9 defense9 range9 cost9
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