Faculty Scale: 2.0 You may add a total of 15 points to all of the Faculties. You can never have more than 10 on any one Faculty, and you must use only whole numbers. By default, most of the Zea's traits are 1 (Abysmal); some are 5 (Average) or 7 (Above Average). If you distribute the points evenly across the Abysmal skills, five of them will reach 3 (Below Average) and one will be left at 2 (Poor). Also determine your Faculty Traits based on your Faculties: Physical Fatigue Rate, Mental Fatigue Rate, Running, Lifting, Carrying, Throwing, Hitting, and Kicking.
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| - Faculty Scale: 2.0 You may add a total of 15 points to all of the Faculties. You can never have more than 10 on any one Faculty, and you must use only whole numbers. By default, most of the Zea's traits are 1 (Abysmal); some are 5 (Average) or 7 (Above Average). If you distribute the points evenly across the Abysmal skills, five of them will reach 3 (Below Average) and one will be left at 2 (Poor). Also determine your Faculty Traits based on your Faculties: Physical Fatigue Rate, Mental Fatigue Rate, Running, Lifting, Carrying, Throwing, Hitting, and Kicking.
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| - Faculty Scale: 2.0 You may add a total of 15 points to all of the Faculties. You can never have more than 10 on any one Faculty, and you must use only whole numbers. By default, most of the Zea's traits are 1 (Abysmal); some are 5 (Average) or 7 (Above Average). If you distribute the points evenly across the Abysmal skills, five of them will reach 3 (Below Average) and one will be left at 2 (Poor). Also determine your Faculty Traits based on your Faculties: Physical Fatigue Rate, Mental Fatigue Rate, Running, Lifting, Carrying, Throwing, Hitting, and Kicking.
* Agility: 1
* Alertness: 1
* Creative Thought: 1
* Dexterity: 1
* Endurance: 7
* Influence: 1
* Perception: 1
* Rational Thought: 5
* Sanity: 5
* Strength: 7
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