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An Entity of Type : dbkwik:resource/xO6lwdjWu8gl3CZHDR9R1w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdf:type
rdfs:label
  • Snare
  • Snare
  • Snare
  • SNARE
  • Snare
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  • |}
  • __NOEDITSECTION__ Main card page: "[[]]" [[File:|link=File:|px]] * [[Media:|ja color]] * [[Media:|en]] * [[Media:|fr]] * [[Media:|de]] * [[Media:|it]] * [[Media:|es]] * [[Media:|ja]] * [[Card Gallery : #|Gallery]] * [[Card Appearances : #|Appearances]] * [[Card Trivia : #|Trivia]] * [[Card Lores : #|Lores]] * [[Card Artworks : #|Artworks]] * [[Card Names : #|Names]] ==Other languages== ==Images== == Decks == ==Search categories==
  • Snare is jutsu only used by the victims of the Anger Cells experiment. Poji the only Bureka of the three can hold his longer then average. Snare binds the opponent for a mild period of time. It stays longer then the Shadow Imitation Technique, however the opponent can break free if strong enough. This jutsu can be followed by more deadly the Exploding Snare. This jutsu doesn't necessarily need three conjurors, but if three conjurors do use it the Snare can be used more effectively and more longer for fatal attacks such as Chidori and Exploding Snare. Poji can use it with his Father and Mist Paths.
  • Snare on englantia ja tarkoittaa pyydystä tai ansaa. Snareilla mobi tai pelaaja saadaan pysäytettyä paikoilleen lyhyeksi ajaksi. Hahmoluokkia joilla on kyky pysäyttää vihollinen paikalleen: Druidi, Mage, Hunter
  • Snare is one of the ten Elemental Warriors appearing in Kameo: Elements of Power that has powerful jaws and has the ability to bite, swallow or spit out enemies, as well as spew acid. His element is Forest.
  • Full: When Snare is triggered, all nearby foes become Crippled for 3...13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. Concise: (90 seconds.) Affects nearby foes. Inflicts Crippled condition(3...13 seconds). Easily interrupted. __TOC__
  • [[Category:]] Snare was a transmutation or enchantment spell that created a magical booby trap.
  • The snare is a type of .
  • Snare is an episode of May I Have a Word where Phil correctly defined the word.
  • SNARE is a class of Ca+2-binding proteins involved in the docking of vesicles at the active site of the pre-synaptic terminal.
  • It currently lasts for 9 seconds against players and 18 seconds against monsters. It is possible to cast Snare on a target that is already affected. However, this will not refresh the effect and does not grant experience, resulting in a total waste of runes. This spell was often disputed over whether it should be members only. Many players believe that it's too powerful of an attack for Free-to-Play, while others think that it wouldn't be much of a benefit for Pay-to-Play. This spell is currently for members only, while f2p users can still use Bind.
  • Snare, on kirousloitsu, joka jäädyttää vihollisen 10 sekunniksi. Onnistunut loitsu voi myös aiheuttaa jopa 3 vahinkoa vastustajalle. Loitsua käytetään yleensä mutasauvan kanssa, koska se antaa loputtomat maa- ja vesiriimut. Luokka:Taiat en:Snare
  • You create a magical snare in a 2-square-by-2-square area adjacent to you. When you complete the ritual, make a Nature check. The check result is the Perception DC to detect the snare and the Thievery DC to disable it. As part of the ritual, you can name creatures that can pass freely through the snare’s area, and you can set conditions that allow a creature to bypass the snare. Any other creature that enters the snare’s area is subject to an attack equal to your level + 4 vs. Reflex. On a hit, the target is immobilized (save ends). When the snare is triggered, you become aware that it has been triggered regardless of your distance from it. The ritual is also discharged.
  • Snare is the EverQuest community's most common nickname for any effect that reduces movement speed by a percentage. The term shares its name with a level 1 druid debuff that reduces its victim's movement. Players coming into EverQuest from other games should be aware that when veteran EverQuest players talk about wanting someone to "slow" a target, they are usually talking about attack speed slow rather than movement speed.
  • A Snare is a debuff that reduces the movement speed of it's victim. Like the simlar control Root, there are few Snares in Champions Online.
  • The snare is among the first traps Geralt encounters in The Witcher 2. Most often, he finds them a bit too late, after stepping on one. It does, with the Alchemist skill at level 2, 40 – 100 damage to one foe, and can be gathered from the field once used. You will find many of them in the forest in Chapter 1. On Iorveth's path, some areas in the Mines of Vergen have armed snare traps. The fact that it does quite high damage, can be placed in packs, and can be gathered and reused makes it ideal to save money and kill monsters you're having a hard time to kill by the sword.
  • Snare is the Predators' surveillance specialist. He has absolutely no fear; he truly doesn't care whether he lives or dies, he just intends to squeeze out every thrill he can while he's still ticking.
  • A snare is a type of ability that causes a debuff to the offensive target which reduces their movement speed temporarily. Often used to keep the target at a safe distance and consequently unable to use melee attacks (see kiting), a snare is considered a lesser form of crowd control. A snare ability should be considered quite distinct from a root ability, as the latter removes the ability to move at all from the target, while the former merely slows them down. Some examples of snare abilities include: * Ensnare (Druid)
  • Chief Engineer Geordi La Forge found himself in a snare of the Pakled. He was beamed aboard their ship the Mondor to assist in necessary repairs and was then held prisoner to "make them stronger" by increasing their weapons power. (TNG: "Samaritan Snare" ) In 2366, Commander Riker was caught in a snare when he approached the home of Kevin and Rishon Uxbridge. (TNG: "The Survivors" ) A disruptor snare was a sophisticated type of snare. (VOY: "Initiations")
  • Snare effects are a form of crowd control that reduce a victim's movement speed, preventing him from effectively maneuvering in combat. There are 2 types of snares: area-based snares, such as Frost Trap or Earthbind Totem, and debuff-based snares (also called Slows), such as Crippling Poison or Piercing Howl. It is most useful to ranged classes when fighting opponents who only possess melee attacks, allowing them to kite the opponent. Snares are also useful to prevent enemies from fleeing to safety or running for help (in instances especially). Examples of abilities that cause a snare effect:
  • Snare effects are a form of crowd control that reduce a victim's movement speed, preventing him from effectively maneuvering in combat. There are 2 types of snares: area-based snares, such as Frost Trap or Earthbind Totem, and debuff-based snares (also called Slows), such as Crippling Poison or Piercing Howl. It is most useful to ranged classes when fighting opponents who only possess melee attacks, allowing them to kite the opponent. Snares are also useful to prevent enemies from fleeing to safety or running for help (in instances especially). Examples of abilities that cause a snare effect:
  • Casting Time: 1 minute Range: Touch Components: S, M (25 feet of rope, which the spell consumes) Duration: 8 hours As you cast this spell, you use the cord or rope to create a circle with a 5-foot radius on the ground or floor. When you finish casting, the rope disappears and the circle becomes a magic trap. This trap is nearly invisible, requiring a successful Intelligence (Investigation) check against your spell save DC to be discerned. After the trap is triggered, the spell ends when no creature is restrained by it.
sameAs
Level
  • 4(xsd:integer)
  • 10(xsd:integer)
  • 50(xsd:integer)
Alignment
  • Light
Attack
  • * Negates attacks * Prevents your opponent's monsters from attacking
dcterms:subject
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