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An Entity of Type : dbkwik:resource/ZmE9lffTDjKhzkRKy-XrvA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The "Command Center" is a large, empty room with a set of energized crystals on a pedistal in the center of the room. The center is underwater. It is accessed first by walking through the tunnel, then across a brightly lit, blue walkway, then through an entryway. The entryway requires that the outer button be pressed to open the entry door, and the inner button pressed twice to close the door and open the second door. (The purpose of this "security measure" is never explained.)

AttributesValues
rdf:type
rdfs:label
  • Command center
  • Command Center
rdfs:comment
  • The "Command Center" is a large, empty room with a set of energized crystals on a pedistal in the center of the room. The center is underwater. It is accessed first by walking through the tunnel, then across a brightly lit, blue walkway, then through an entryway. The entryway requires that the outer button be pressed to open the entry door, and the inner button pressed twice to close the door and open the second door. (The purpose of this "security measure" is never explained.)
  • The Command Center, also called the master control center, was the final main level in Ratchet & Clank: Up Your Arsenal. It was located on planet Mylon. It was there where Ratchet defeated the Biobliterator and Nefarious. It was heavily guarded by Tyhrranoids, with every room having at least one Tyhrranoid in. It was Nefarious's primary base for operations during the events of Up Your Arsenal.
  • The command center is a specialised room on an Independence-class battleship, with it's own computer core. It is used for the more "high-profile" missions. It is located on Deck 20.
  • The Command Center is the nerve center of the High Guard vessel Andromeda Ascendant. It is a large, symmetrical room that is placed deep within the main hull of the Andromeda. It has 2 entrances that are located at the back of the bridge. They open onto a semi-raised area that has infopanels on the walls and small consoles on a railing. The raised area gently slopes at a curve to the main floor, which contains the main consoles. Most of the bridge is ringed by massive screens and holoprojectors, as well as large consoles that are used to control the vessel and all of her systems, as well as to monitor and repair the ship if she is damaged.
  • The Command Center has always served as the headquarters of Stormwind's guard guilds. Today, the Stormwind Guard is stationed here, under the leadership of Guard-Captain Wolf Runetouch.
  • While frequently considered to be a military facility, these can be used in many other cases by governments or businesses. The term "war room" is also often used in politics to refer to teams of communications people who monitor and listen to the media and the public, respond to inquiries, and synthesize opinions to determine the best course of action.
  • A command center or headquarters is the center of military command structures, housing command interfaces and communication equipment as well as numerous uplinks to keep the battlefield data updated as often as possible. While the concept of military command center dates back to ancient times, modern command centers are quite different from those of old.
  • Command centers were military support buildings used by fighting forces throughout galactic history.
  • The command center in a Starbase (also known as an SB) is very vital and always essential. When someone is attacking a starbase to destroy it you aim for the command center, and to get to it you must destroy all of the habitat rings.
  • It was partially destroyed when it was penetrated by the Fourteenth Angel, Zeruel. There is a backup Command Center, identical to the first, located several levels down within the base.
  • The Command Center of the Alliance[[:File:|[, ]]] is the base of operations for Stormwind's army officers, warrior trainers and hunter trainers, and is the location of a horse-stable with riding instructors and vendors. Although it normally houses a large number of soldiers and commanders, most of the city's army has been sent away to distant battlefields, and the Command Center keeps only a skeleton crew of hardened veterans to train the city's militia. This section concerns content exclusive to Cataclysm.
  • The Command Center is the place where it all happens. In the Command Center seats the Colonial Government,in a later stadium there will be real City Halls and Government Buildings. In the Command Center the Colonial Watch also has its initial seat. Later on in might result in a true police department with its own HQ and other precincts. In the Command Center they also regulate,manage and overview all production and input of pressure,gravity,water and oxygen.
  • The Command Center is the largest Control Room a Group can purchase out of the twelve (12) Control Room sizes available. The Command Center measures 5x7 grids and has a cost of 12,500,000 Prestige. This room allows five (5) Battery Base Items to provide backup power. Eight (8) Defensive Base Items can be placed in this room.
  • Structurally, the command center is as wide as it is tall (3 stories), easily identifiable from a distance through its flashing beacons. Massive repulsor landing claws support the main bulk of the structure with external ablative plates reinforcing the main hull. Observation towers, antennae, sensor domes and other similar devices are situated above the center proper. Processors are also maintained to process resources, taking up the bulk of the command center's external space. Command centers may be relocated using jump-jets, but must shut down all other systems to move.
  • File:Q2.png The Command Center is the heart of the Strogg moon base. It houses the base's primary computer systems, as well as its main reactor. The level features a series of natural caves, which are covered with a layer of frost, making some of the floors slippery to walk on. There is also a series of rooms filled with machinery and a large courtyard, where the reactor shutdown switch can be found, watched over by a fearsome guardian and his master. The level features lower gravity, which allows the player to make higher and longer jumps, or fall from greater heights without taking damage.
sameAs
Era
  • *Old Republic era *Rise of the Empire era *Rebellion era *New Republic era
Unit
transcapacity
  • 5(xsd:integer)
dcterms:subject
cardname
  • Command Center
Secrets
  • 2(xsd:integer)
addons
  • *ComSat station *Nuclear silo
previous map
armortype
req
  • None
next map
Hotkey
  • C
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