"Black Out" is the third episode of Batman Beyond. It introduces the villainess Inque. While investigating a number of "accidents" at the company Foxteca, Terry encounters a polymorph who is able to pummel Batman with relative ease. Terry, being quite inexperienced, has to learn to "think on his feet" to beat his first major rogue.
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| - Il Black Out รจ una forma di luce al negativo, quella fase di buio che precede un atto sessuale atto a riempire il tempo... in cui l'ENEL sistema il guasto.
- "Black Out" is the third episode of Batman Beyond. It introduces the villainess Inque. While investigating a number of "accidents" at the company Foxteca, Terry encounters a polymorph who is able to pummel Batman with relative ease. Terry, being quite inexperienced, has to learn to "think on his feet" to beat his first major rogue.
- The character of Blackout has appeared in multiple continuities.
* Black Out (RAH) - the ex-Greenshirt who eventually sided with Cobra.
* Black Out (IDW) - US serviceman Thomas C. Stall was a captive of Cobra, threatened with disgrace if he didn't give them what they wanted.
- BLACKOUT washed out as a candidate for the G.I. Joe team when he failed his psychological exam. Disgruntled because his younger brother Barrel Roll made the team, he turned to Cobra, where the faults that disqualified him for G.I. Joe were considered assets. All of his records are sealed, but it is believed that the reason for his rejection had to do with possible involvement in the disappearance of his sister, Bombstrike. His expertise with long-range sniper rifles is the result of his obsession with accuracy. Blackout has no natural talent for stalking or shooting, but persistence and practice have resulted in a high level of proficiency that is never sparked by any flashes of brilliance. Cold and mechanical, he mistakenly believes that playing all the notes correctly and at the right ti
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| - XM2010 Enhanced Sniper Rifle
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| - Play this card at the end of your turn. Until the start of your next turn, monsters cannot be targeted by an attack unless the attacking hero is within 2 spaces of them.
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