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According to the rules of profesional wrestling, only one competitor per team is allowed in the ring at a time, and the only way that a wrestler can change places with a partner is for the competitor in the ring to "tag" him or touch him on some part of his body (usually the hand).

AttributesValues
rdfs:label
  • Tag Team
  • Tag Team
  • Tag team
  • Tag Team
rdfs:comment
  • According to the rules of profesional wrestling, only one competitor per team is allowed in the ring at a time, and the only way that a wrestler can change places with a partner is for the competitor in the ring to "tag" him or touch him on some part of his body (usually the hand).
  • Tag Team is a co-op Sandbox Challenge in Dead Rising 2: Off the Record. Location: Shoal Nightclub, Yucatan Casino Prerequisites: 9,500 kills Mission: Defeat the twins as quickly as possible!
  • Tag Team is a Normal Move Card.
  • Tag Team A (usually corporate-sponsored) gang whose fights with other Tag Teams are covered by the vid networks as a commercial combat sport.
  • Tag Team(or Two on Two) features two teams of two surperstars. One superstar of each team are legal and can roam the ring, while their tag partner remain at their corner until they are taged in(press X(PS3-PS2) or A(360) while near tag partner). A team can win by pinfall or submission, or if one of the tag team opponents is counted out or disquallified. If a illegal superstar is in the ring, the referre will count to five. If the referre reaches five, the illegal superstar and his legal partner will lose by DQ.
  • In professional wrestling, a tag team consists of two or more wrestlers who are working together as a team. They usually wrestle against a like number of opponents, however in the occasional "handicap match" there may be an unequal number of competitors (Andre the Giant was often pitted against two or more opponents). The term "tag team" has since become used in a metaphorical sense for a pair of partners who alternate in participation in an activity, and "tag-teaming" for the act of alternating with an ally, e.g. a couple tag-teaming in an argument with another person.
  • A Tag Team is a group of players that take turns fighting, usually one-on-one. A common rule is that, in order to switch, the character must leave the stage and "tag" their partner so they can hop in. In Video Games, whether or not the characters have separate HP meters is an important consideration -- sometimes the HP meters are shared, and other times they are distinct. A Switch-Out Move may be present, as might a Combination Attack. Tag-Team Twins is a Sub-Trope. Compare Swiss Army Hero. Examples of Tag Team include:
  • a tag team consists of two or more wrestlers who are working together as a team. Often they are close partners and backstage friends who team with each other almost exclusively, while other times they are singles competitors who are booked together for just one match. They usually wrestle against a like number of opponents on the other team or teams, however in the occasional "handicap match" there may be an unequal number of competitors on the different teams, for example André the Giant was often pitted against two or more opponents.
  • These techniques were created for my own personal game, if you found your way here by accident, you were probably looking for this page Tag Team Techniques Temporarily merging together, Gooey forms armor around Zana's arms and axes, absorbing the light and dark energies before transforming her hands into prime cannons and firing the pitch black and blinding white energy orbs at her foes. Make up to two melee touch attacks within 30ft. at your highest base attack bonus as a standard action. If this attack hits you deal normal damage plus 1d6 per level(max 10d6) and they must make a fortitude saving throw DC: 16+ relevant ability modifier for half damage. Half of this damage is unholy and half is holy. You can use the Vital Strike feat tree with this technique.
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Название
  • Tag Team
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Caption
  • The MWA's RaTo and Tromboner Man are regarded as LPW's greatest tag team, holding LPW Tag Team Championship gold for 22 consecutive months.
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  • According to the rules of profesional wrestling, only one competitor per team is allowed in the ring at a time, and the only way that a wrestler can change places with a partner is for the competitor in the ring to "tag" him or touch him on some part of his body (usually the hand).
  • Tag Team is a co-op Sandbox Challenge in Dead Rising 2: Off the Record. Location: Shoal Nightclub, Yucatan Casino Prerequisites: 9,500 kills Mission: Defeat the twins as quickly as possible!
  • Tag Team is a Normal Move Card.
  • Tag Team A (usually corporate-sponsored) gang whose fights with other Tag Teams are covered by the vid networks as a commercial combat sport.
  • Tag Team(or Two on Two) features two teams of two surperstars. One superstar of each team are legal and can roam the ring, while their tag partner remain at their corner until they are taged in(press X(PS3-PS2) or A(360) while near tag partner). A team can win by pinfall or submission, or if one of the tag team opponents is counted out or disquallified. If a illegal superstar is in the ring, the referre will count to five. If the referre reaches five, the illegal superstar and his legal partner will lose by DQ.
  • These techniques were created for my own personal game, if you found your way here by accident, you were probably looking for this page Tag Team Techniques Temporarily merging together, Gooey forms armor around Zana's arms and axes, absorbing the light and dark energies before transforming her hands into prime cannons and firing the pitch black and blinding white energy orbs at her foes. Make up to two melee touch attacks within 30ft. at your highest base attack bonus as a standard action. If this attack hits you deal normal damage plus 1d6 per level(max 10d6) and they must make a fortitude saving throw DC: 16+ relevant ability modifier for half damage. Half of this damage is unholy and half is holy. You can use the Vital Strike feat tree with this technique. · 1 Rage: Gain a +1 bonus to damage per level. · 2 Rages: The enemy must make a will saving throw DC: 19+relevant ability modifier or be stunned for 1 round. A successful saving throw staggers the enemy for 1 round instead. · 3 Rages: Effect the enemy with a magic missile as if by a caster of your level. This deals fire damage. · 4 Rages: The enemy must succeed in a Reflex saving throw DC: 19+ Relevant ability modifier or take damage as if from Omega Fire. · 5 Rages: Gain a +1 bonus to damage per level. · 6 Rages: The creature must make a will saving throw DC: 19+ Relevant ability modifier or have all fly speeds become 0 and be effected by dimensional anchor. You knock the target so far from the surface of the world and at such a speed that it keeps missing the surface as it falls back, so it enters an eternal orbit. Unless the target can magically fly or has some other form of non-physical propulsion available, the target is stuck until someone else rescues it. Even if the target can fly, the surface is 2 to 4 hours away, assuming a fly spell, which allows a maximum speed of 720 feet per round while descending. The target may not survive that long. Depending on the world where the technique is used, conditions so far from its surface may be deadly. Deleterious effects include scorching heat, cold, and vacuum. Targets subject to these conditions take 6d6 points of damage each from heat or cold and 6d6 points of damage from the vacuum each round, this bypasses all damage reduction. The target immediately begins to suffocate. Upon this technique's completion, the user's rage abilities are activated if they weren't already active, If the user cannot activate their rages for whatever reason the user takes 2 constitution damage for each rage ability it cannot activate. This counts for both members of the attack. Summoning the Ecofriend and the Giant death plant, they form in a massive city and do battle, tearing apart airplanes and helicopters as well as tanks and soldiers as they destroy the city in a grand monster battle. As a full round action, select a single 40 foot area within 500 feet. Creatures in this area are knocked prone and the area is turned into rough terrain. Creatures in this area must also make a reflex saving throw and a fortitude saving throw both DC: 16+ Relevant modifier. If they fail the reflex save they take normal damage as well as 1d6 per level (Max 25d6). If the creature fails it's saving throw, it is staggered for 1 round, and for 1d4+2 rounds after they are treated as any type to determine favored enemy. If the creature is already your favored enemy, your bonuses against it are doubled. If the creature succeeds it takes 1/2 damage. If it fails it's fortitude saving throw it is sickened for the remainder of the encounter and is effected by a poison spell that deals 1d4 Strength damage every round instead of the normal damage. Taking aim with your Devil Shot, You focus Raspberyl's energy into the attack, and unleash a blazing inferno onto your enemy. As a standard action, make a single ranged touch attack against a creature within 60 feet. If the attack hits it deals normal damage as well as 1d6+1 damage per level +1d6 per level (Max 21d6+20). This damage is considered to be half Divine and half fire damage. Damage from this technique becomes d8's when used against evil creatures.
  • a tag team consists of two or more wrestlers who are working together as a team. Often they are close partners and backstage friends who team with each other almost exclusively, while other times they are singles competitors who are booked together for just one match. They usually wrestle against a like number of opponents on the other team or teams, however in the occasional "handicap match" there may be an unequal number of competitors on the different teams, for example André the Giant was often pitted against two or more opponents. The term "tag team" has since become used in a metaphorical sense in common language for two or more people who alternate or cooperate in participation in an activity, and "tag-teaming" for the act of alternating with an ally, e.g. a couple tag-teaming in an argument with another person. According to the rules of pro wrestling, only one competitor per team is allowed in the ring at a time, and the only way that a wrestler can change places with a partner is for the competitor in the ring to "tag" him or touch him on some part of his body (usually the hand). The referee must also see a tag for it to be legal. Given the nature of pro wrestling, the "rules" are seldom adhered to and exist as part of kayfabe, the suspension of disbelief required for pro wrestling to work as entertainment. This means that often both members of teams, especially heel teams, are in the ring simultaneously with only one member of an ostensibly rule-abiding face team. A "bookend" tag team is a (usually derogatory) term for a tag team where the members look and/or dress alike (eg, The Killer Bees, British Bulldogs, Hart Foundation et al). Bookends are common in North America, Europe and Mexico, but not at all in Japan since promotion of wrestlers to singles championships is based (in a large part) on tag team results, as no secondary singles championships exist. A frequent storyline is former tag team partners turning on each other, which will invariably ignite a feud. This can be used when one member is being called on to develop a new gimmick. In 1901 the first tag team match was held in the United States, in San Francisco. San Francisco promoters introduced tag team wrestling as a way of improving the sport’s entertainment value. While tag team wrestling is now almost traditional in American professional wrestling, the innovation didn't become especially popular outside San Francisco until the 1930s. The first "World" tag team championship was also crowned in San Francisco in the early 1950's.
  • In professional wrestling, a tag team consists of two or more wrestlers who are working together as a team. They usually wrestle against a like number of opponents, however in the occasional "handicap match" there may be an unequal number of competitors (Andre the Giant was often pitted against two or more opponents). The term "tag team" has since become used in a metaphorical sense for a pair of partners who alternate in participation in an activity, and "tag-teaming" for the act of alternating with an ally, e.g. a couple tag-teaming in an argument with another person. According to the rules of pro wrestling, only one competitor per team is allowed in the ring at a time, and the only way that a wrestler can change places with a partner is for the competitor in the ring to "tag" him or touch him on some part of his body. The referee must also see a tag for it to be legal. Given the nature of pro wrestling, the "rules" are seldom adhered to and exist as part of kayfabe, the suspension of disbelief required for pro wrestling to work as entertainment. This means that often both members of teams, especially heel teams, are in the ring simultaneously with only one member of an ostensibly rule-abiding face team. A "bookend" tag team is a (usually derogatory) term for a tag team where the members look and/or dress alike (e.g., The Killer Bees, British Bulldogs, Hart Foundation et al.). Bookends are common in North America, Europe and Mexico, but not at all in Japan since promotion of wrestlers to singles championships is based (in a large part) on tag team results, as no secondary singles championships exist. A spot that occurs in practically every tag team match is the hot tag. One member of the face team would be in the ring taking a beating from one of his heel opponents. Occasionally, both wrestlers from the heel team would attack him, while his partner protests to the referee about this bending of the rules (and therefore, unintentionally "distracting" the referee on behalf of the heels). Eventually the weakened face wrestler does make the tag to his partner, who comes in as the fresh man and is able to take on both opponents quite easily. Ricky Morton, of the tag team Rock 'N Roll Express, would often play the "face in peril", who got beaten up in the ring while his partner Robert Gibson, looked on helplessly. Thus, the tag partner in the ring being destroyed is often said to "play Ricky Morton". A frequent storyline is former tag team partners turning on each other, which will invariably ignite a feud. This can be used when one member is being called on to develop a new gimmick. In 1901 the first tag team matches are held in the United States, in San Francisco. San Francisco promoters introduce tag team wrestling as a way of improving the sport’s entertainment value. While tag team wrestling is now almost traditional in American professional wrestling, the innovation didn't become especially popular outside San Francisco until the 1930s.
  • A Tag Team is a group of players that take turns fighting, usually one-on-one. A common rule is that, in order to switch, the character must leave the stage and "tag" their partner so they can hop in. In Video Games, whether or not the characters have separate HP meters is an important consideration -- sometimes the HP meters are shared, and other times they are distinct. A Switch-Out Move may be present, as might a Combination Attack. Tag-Team Twins is a Sub-Trope. Compare Swiss Army Hero. Not to be confused with the 1990's rap group who wrote "(Whoomp!) There It Is" and "Pig Power In the House". Examples of Tag Team include:
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