About: Bobby Barrows   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Bobby Barrows is the primary stalker and antagonist of Clock Tower: The First Fear. He is the first Scissorman to appear in the Clock Tower series. Bobby is the son of Mary Barrows and twin brother of Dan Barrows.

AttributesValues
rdfs:label
  • Bobby Barrows
rdfs:comment
  • Bobby Barrows is the primary stalker and antagonist of Clock Tower: The First Fear. He is the first Scissorman to appear in the Clock Tower series. Bobby is the son of Mary Barrows and twin brother of Dan Barrows.
dcterms:subject
characterimage
  • Dearbobbyjy2.png
Appearances
  • Clock Tower: The First Fear
Age
  • 9(xsd:integer)
Status
  • Deceased
Name
  • Bobby Barrows
ImageSize
  • 250(xsd:integer)
Image caption
  • Artwork of Bobby from the manual
Eyecolor
  • White and without pupils
dbkwik:clock-tower...iPageUsesTemplate
dbkwik:clocktower/...iPageUsesTemplate
HairColor
  • Blond
Occupation
  • N/A
VoiceActor
  • None
Gender
  • Male
abstract
  • Bobby Barrows is the primary stalker and antagonist of Clock Tower: The First Fear. He is the first Scissorman to appear in the Clock Tower series. Bobby is the son of Mary Barrows and twin brother of Dan Barrows. Throughout the majority of the game, he mercilessly stalks Jennifer Simpson in the Barrows Mansion and tries to kill her. He shows some level of inferiority as when Jennifer hides. He, at first, does not inspect the room (but if Jennifer keeps reusing the same hiding place, there is a chance he will inspect it). By getting a good ending in the game, he is killed, falling off the Clock Tower. However, if a bad ending was obtained, then he lives and possibly killing Jennifer. Bobby may still be young, but he is as persistent as any adult. He has the thought that no matter what his victims do, they'll die anyway, chasing after his victims with all of his patience and might by simply walking. On several occasions, he can be seen running for a short while, only stopping when he has either been hit with enough force to thwart him, or has been fooled by one of his victim's hiding places and tricks.
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