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| - In professional wrestling and e-federations, a stable is a group of wrestlers within a promotion who have a common element -- friendships, either real or storyline, a common manager, or a common storyline -- which puts them together as a unit. Stables can be small alliances of three to six wrestlers (such as D-Generation X, Evolution and The Four Horsemen), or supergroups that include up to half the promotion's talent roster (such as the New World Order, Planet Jarrett and Sports Entertainment Xtreme).
- The Stable was a location seen in Underworld: Evolution, located somewhere in Hungary. It consisted of a single small barn, which housed several horses.
- A stable is where mounted units are trained and healed. Cavalry units come in different sorts: light melee, heavy melee, light ranged and medium ranged. Factions with access to Imperial Mandate have the option of upgrading their stables to Constabularies. These are sturdier, have a better line of sight as well as the ability to function as static point defences. Factions capable of constructing constabularies include: China; Mongolia and Armenia.
- A stable is a place where players may drop off or retrieve their pets. Stables are usually marked by a white picket fence, but some guild halls also have stables which may be accessed by standing directly outside them; at the entrance, near the sign for the hall. viGilante constructed a Sextant-based Map of all Public Temples and Guild Halls, including information on the latter, which he posted in the Oberin Forum, General as "Noob Node non-Ghost Mapping Project." Including public stables.
- The Stable is a military building.
- A stable was a facility for keeping horses in. Lucien mentioned stables as one of the things sorcerer-contractors could build. (TAS: "The Magicks of Megas-Tu") The concubine Karana lived outside the Imperial stables. (DS9: "You Are Cordially Invited") In 2369, Geordi La Forge surmised to William T. Riker that a missing Captain Picard had headed to the stables on the Arkaria Base. (TNG: "Starship Mine" )
- This map takes place in a countryside area where the GR corners BL in a farm, and the Stable is the last line standing between both factions.
- The Stable is a building in many of the Civilization and Colonization games.
- Stables become available in the Copper Age and produce mounted units (except for mounted archers). Stables however become unavailable after the Industrial Age. All existing Stables remain but their graphic is unchanged.
- Link can stay for a rest like for inns, and meet several dwellers or travelers such as the merchant Beedle from whom he can buy items. Most Stables are close to a Shrine which can be used as fast travel points once they have been activated. Cooking pots can be found outside all stables as well.
- The Stable is a building where mounted troops are trained. It is required before researching any cavalry units, including the Gaul and Roman scouting units. For travian advice go here Upgrades to the stable speeds up the rate at which new mounted troops are made. Each successive level cumulatively reduces the training time of units by 10%. As with the barracks, this training time is not recalculated when the stable is upgraded.
- In the Stable calvary is trained. The higher the level the faster troops are trained.
- "Each additional level increases horse training speed by 10%."
- Stables are located outside major cities and offer horses for sale. Note that stealing a horse will result in a bounty.
- Category : Buildings In the stable you can recruit cavalry. The higher its level the faster the recruitment will be finished. The requirements for the Stable are level 10 Village Headquarters, level 5 Barracks and level 5 Smithy. The maximum level of the Stable is 20. Here you can recruit Scouts, Light Cavalry, Heavy Cavalry and Mounted Archers (only available in worlds 5-6).
- "A stable is any building in which horses are kept; a military stable would also include training grounds, barracks for the troopers, blacksmiths, armories, and the like. A horse must be extensively trained if it is to be successfully used in battle. In their natural state, most horses quite sensibly seek to run away from dangerous situations - say, when surrounded by screaming men armed with sharp objects. A cavalrymen's horse, on the other hand, needs to be able to suppress this instinct and instead instantly carry out any order given it by its rider - no matter how suicidal. Such training takes time and skill - for both mount and rider. Stables provide such training: any civilization which plans to employ large numbers of horsemen would be well-advised to make the investment and build a
- The Stable is a military production facility which allows a nation to train and upgrade cavalry units. It becomes available in the Classical Age, once a nation has developed Military 1 (The Art of War). When entering the Industrial Age, all of a nation's Stables are upgraded to Auto Plants automatically and for free. The building's stats, including resource requirements, remain largely unchanged from this, except for the plunder value, which changes from Food to Metal. Unit types trained at the Stable (until Industrial Age):
- Stable is unconscious and having a current hit point total between -1 and -9, but not dying. A dying character who is stable regains no hit points, but stops losing them at a rate of 1 per round. If the character has become stable because of aid from another character (such as a Heal check or magical healing), then the character no longer loses hit points. He has a 10% chance each hour of becoming conscious and disabled (even though his hit points are still negative).
- In professional wrestling, a stable is a group of wrestlers within a promotion who have a common element -- friendships, either real or storyline, a common manager, or a common storyline -- which puts them together as a unit. Stables can be small alliances of three to six wrestlers (like Evolution, The Cabinet, MNM, The Dudley Boyz, Team Xtreme, Team Canada, Planet Jarrett, the Latin American Exchange and others), or supergroups that include up to half the promotion's talent roster (like the New World Order (nWo) and Sports Entertainment Xtreme). Often the loudest of them appears in promos, occasionally with another wrestler whose gimmick is to be largely silent, perhaps even mute, but nonetheless nodding or gesturing in wild agreement.
- This document seeks to provide the rules and regulations suggested by the drafting convention of it's prospective members in a thorough, technical, and decisive fashion. Creative interpretation is not an option, and in the event that confusion as to the meaning and effect of a rule is raised, this must be remedied as soon as is feasibly possible. This may be remedied by a convention of it's current signatories or by reference to historical documents from it's drafting.
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