The main intent of the game was to take a jab at Phoenix Online Studios, and perceived negative aspects concerning The Silver Lining, Episode 1; for example lack of length, and puzzles, and use of 3-d. The game's creator never went much further than a demo of the Castle of the Crown, and a few mock-up screens. The game designer has since gone on to work with another Sierra fan game team, Magic Mirror Games, on KQ4 remake.
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rdfs:label
| - King's Quest IX: The Silver Lining VGA
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rdfs:comment
| - The main intent of the game was to take a jab at Phoenix Online Studios, and perceived negative aspects concerning The Silver Lining, Episode 1; for example lack of length, and puzzles, and use of 3-d. The game's creator never went much further than a demo of the Castle of the Crown, and a few mock-up screens. The game designer has since gone on to work with another Sierra fan game team, Magic Mirror Games, on KQ4 remake.
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dbkwik:kingsquest/...iPageUsesTemplate
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abstract
| - The main intent of the game was to take a jab at Phoenix Online Studios, and perceived negative aspects concerning The Silver Lining, Episode 1; for example lack of length, and puzzles, and use of 3-d. The game's creator never went much further than a demo of the Castle of the Crown, and a few mock-up screens. The game designer has since gone on to work with another Sierra fan game team, Magic Mirror Games, on KQ4 remake.
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