About: Metroid (video game)   Sponge Permalink

An Entity of Type : dbkwik:resource/F53DY7fhVqHClWE_2LSx4w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Metroid provided one of the first highly nonlinear game experiences on a home console. The basic gameplay is a mix of action adventure and platform shooter. The player begins with a very limited amount of power-ups, but must always use their ingenuity to achieve the next "locked" or unreachable area. Because the game world is presented in one multi-screened "level," there are often areas that can be reached before they were meant to be by creative players. In later games in the Metroid series, this would lead to out-of-sequence speed runs. Metroid has five different endings that vary depending on how much time the player takes to finish the game. The two fastest endings feature Samus Aran in various stages of undress, with the fastest ending featuring Samus in a bikini.

AttributesValues
rdf:type
rdfs:label
  • Metroid (video game)
rdfs:comment
  • Metroid provided one of the first highly nonlinear game experiences on a home console. The basic gameplay is a mix of action adventure and platform shooter. The player begins with a very limited amount of power-ups, but must always use their ingenuity to achieve the next "locked" or unreachable area. Because the game world is presented in one multi-screened "level," there are often areas that can be reached before they were meant to be by creative players. In later games in the Metroid series, this would lead to out-of-sequence speed runs. Metroid has five different endings that vary depending on how much time the player takes to finish the game. The two fastest endings feature Samus Aran in various stages of undress, with the fastest ending featuring Samus in a bikini.
dcterms:subject
system2NA
  • August 1987
CERO
  • A
system2EU
  • 1988-01-15(xsd:date)
system1JP
  • 1986-08-06(xsd:date)
dbkwik:nintendo/pr...iPageUsesTemplate
Name
  • Metroid
USK
  • 0(xsd:integer)
Genre
  • Action-adventure
Type
  • Game
Caption
  • North American NES box art
system2JP
  • 1986-08-06(xsd:date)
system6NA
  • 2013-07-11(xsd:date)
system6EU
  • 2013-07-11(xsd:date)
system6JP
  • 2013-08-14(xsd:date)
system4EU
  • 2007-07-20(xsd:date)
system4JP
  • 2008-03-04(xsd:date)
system4NA
  • 2007-08-13(xsd:date)
system3JP
  • 2004-08-10(xsd:date)
system3NA
  • 2004-10-25(xsd:date)
system3EU
  • 2005-01-07(xsd:date)
PEGI
  • 3(xsd:integer)
fix
  • a
System
  • Game Boy Advance
  • Virtual Console
  • NES
  • Famicom Disk System
Class
  • A
acb
  • G
ESRB
  • E
Developer
Rating
  • Yes
Publisher
system5JP
  • 2012-02-29(xsd:date)
system5EU
  • 2012-03-15(xsd:date)
system5NA
  • 2012-03-01(xsd:date)
abstract
  • Metroid provided one of the first highly nonlinear game experiences on a home console. The basic gameplay is a mix of action adventure and platform shooter. The player begins with a very limited amount of power-ups, but must always use their ingenuity to achieve the next "locked" or unreachable area. Because the game world is presented in one multi-screened "level," there are often areas that can be reached before they were meant to be by creative players. In later games in the Metroid series, this would lead to out-of-sequence speed runs. Metroid has five different endings that vary depending on how much time the player takes to finish the game. The two fastest endings feature Samus Aran in various stages of undress, with the fastest ending featuring Samus in a bikini.
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