rdfs:comment
| - Hit Dice: 15d8+45 (112 hp) Initiative: +5 Speed: Fly 60 ft. (perfect) (12 squares) Armor Class: 22 (–1 size, +5 Dex, +8 natural), touch 14, flat-footed 17 Base Attack/Grapple: +15/+25 Attack: Electricity ray +19 ranged touch (2d8) or bite +21 melee (2d6+9) Full Attack: Electricity ray +19 ranged touch (2d8) or bite +20 melee (2d6+9) Space/Reach: 10 ft./5 ft. Special Attacks: Electricity ray Special Qualities: Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10 Saves: Fort +12, Ref +14, Will +10 Abilities: Str 22, Dex 21, Con 16, Int 10, Wis 13, Cha 13
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abstract
| - Hit Dice: 15d8+45 (112 hp) Initiative: +5 Speed: Fly 60 ft. (perfect) (12 squares) Armor Class: 22 (–1 size, +5 Dex, +8 natural), touch 14, flat-footed 17 Base Attack/Grapple: +15/+25 Attack: Electricity ray +19 ranged touch (2d8) or bite +21 melee (2d6+9) Full Attack: Electricity ray +19 ranged touch (2d8) or bite +20 melee (2d6+9) Space/Reach: 10 ft./5 ft. Special Attacks: Electricity ray Special Qualities: Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10 Saves: Fort +12, Ref +14, Will +10 Abilities: Str 22, Dex 21, Con 16, Int 10, Wis 13, Cha 13 Skills: Diplomacy +3, Escape Artist +23, Knowledge (the planes) +18, Listen +21, Move Silently +23, Search +18, Sense Motive +19, Spot +21, Survival +19 (+21 following tracks, +21 Plane of Air), Use Rope +5 (+7 involving bindings) Feats: Alertness, Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Weapon Finesse, Weapon Focus Environment: Elemental Plane of Air Organization: Solitary or clutch (2–4) Challenge Rating: Treasure: None Alignment: Always neutral Advancement: 16–24 HD (Large); 25–32 HD (Gargantuan) Level Adjustment: —
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