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  • quik stats <a href="http://rapturerebornmmorpg.wikia.com/wiki/Special:AdminDashboard?tab=general">http://rapturerebornmmorpg.wikia.com/wiki/Special:AdminDashboard?tab=general</a> redirect to Main Page
  • Here are links to every page that has been a confirmed part of the game. Pages that are fan-made, non-canon, or speculative will not be listed here. Do not edit anything on this page.
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  • Wikia's content of different things include
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  • Pages:{| class=wikitable style="border:5px double #afc407; clear:both; text-align:center; line-height:120%; width:100%; margin-bottom:2.5em;" |style="font-size:11pt; color:#555c23; background:#f6fdc4; border-bottom:1px solid #afc407; font-weight:bold;"|Clicker Heroes ‹ Achievements • Ancients • Ascension • Builds • Clans › ‹ Clickables • Easter Eggs • Forge Cores • General Tips • Gold • Guides › ‹ Heroes • Hero Souls • Holiday Events • Mercenaries • Monsters • Primal Bosses › ‹ Relics • Rubies • Skills • Transcendence • Upgrades • Walkthroughs/Pre-Transcendence • Zones › |}
  • (now outdated since R24 in November 2015) taken from (From Creative developer) We wanted to take the opportunity to address some of the most common questions we're seeing on the Steam forums about the game. That said, there are several ways it differentiates itself right now... Easy multiplayer: — Creativerse lets you very easily connect and play with your friends on whatever world you want, no set up required. — Immediately see which of your steam friends are online, and what world they're in. — Join one of our Playful public worlds and partake in the fun (i.e. chaos ;-) RPG-like crafting system:
  • Pocket Planes is an 8-Bit styled airport manager simulation game for iOS and OS. In the game you try to level up by buying unique airplanes and airports located all around the world. In the game, there is a menu for Flight Crew. Flight Crew allows you to team up with your friends or other players around the world and try to complete challenges. The winner of the challenge gets a juicy reward, like Bux or .
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  • Pages:{| class=wikitable style="border:5px double #afc407; clear:both; text-align:center; line-height:120%; width:100%; margin-bottom:2.5em;" |style="font-size:11pt; color:#555c23; background:#f6fdc4; border-bottom:1px solid #afc407; font-weight:bold;"|Clicker Heroes ‹ Achievements • Ancients • Ascension • Builds • Clans › ‹ Clickables • Easter Eggs • Forge Cores • General Tips • Gold • Guides › ‹ Heroes • Hero Souls • Holiday Events • Mercenaries • Monsters • Primal Bosses › ‹ Relics • Rubies • Skills • Transcendence • Upgrades • Walkthroughs/Pre-Transcendence • Zones › |} Heroes:{| class=wikitable style="border:5px double #afc407; clear:both; text-align:center; width:100%; margin-bottom:.5em;" ! style="font-size:11pt; text-align:center; background:#eef5bc; border-bottom:1px solid #afc407;"|Heroes |- |File:Cid-Summer.png File:2treebeast.png File:3ivan.png File:Brittany nogild.png File:5fisherman.png File:6betty.png File:7samurai.png File:Leon nogild.png File:9forestseer.png File:Alexa-Summer.png File:10natalia.png File:11mercedes.png File:12bobby.png File:13broyle.png File:14sirgeorge.png File:15kingmidas.png File:16referi.png File:17abbadon.png File:18mazhu.png File:19amenhotep.png File:20beastlord.png File:Athena nogild.png File:22aphrodite.png File:Shinatobe..png File:Grant.png File:Frostleaf nogild.png File:Dread Knight-2.png File:Atlas2.png File:Terra.png File:Phthalo2-0.png File:Didensy.png File:Lilin.png File:Cadmia.png File:Alabaster.png File:Astraea.png File:Chiron.png File:Moloch.png File:Bomber Max.png File:Gog.png File:Wepwawet.png File:Tsuchi.png File:Skogur.png File:Moeru.png File:Zilar.png File:Madzi.png |} Ancients:{| class=wikitable style="border:5px double #afc407; clear:both; text-align:center; width:100%; margin-bottom:.5em;" ! style="font-size:11pt; text-align:center; background:#eef5bc; border-bottom:1px solid #afc407;"|Ancients |- | File:Argaiv.png File:Atman.png File:Berserker.png File:Bhaal.png File:Bubos.png File:Chawedo.png File:Chronos.png File:Dogcog.png File:Dora.png File:Energon.png File:Fortuna.png File:Fragsworth.png File:Hecatoncheir.png File:Juggernaut.png File:Kleptos.png File:Kumawakamaru.png File:Libertas.png File:Mammon.png File:Mimzee.png File:Morgulis.png File:Revolc.png File:Siyalatas.png File:Sniperino.png File:Solomon.png File:Vaagur.png |}
  • (now outdated since R24 in November 2015) taken from (From Creative developer) We wanted to take the opportunity to address some of the most common questions we're seeing on the Steam forums about the game. First off the game is NOT a voxel game its a block symmetry game like minecraft, it is also in a very early stage right now, so right now it's just got the basics of adventuring, crafting, and building. The key is what it is going to become over the next several months. We’ve got a lot planned that will take it way beyond the traditional sandbox cube game, and we’re looking to roll those updates out to an active base of players who can help us fine tune things with their valuable feedback. In reality, we are just huge building cube game fanboys/girls and we want to try and create the ultimate version of this kind of game. That said, there are several ways it differentiates itself right now... Easy multiplayer: — Creativerse lets you very easily connect and play with your friends on whatever world you want, no set up required. — Immediately see which of your steam friends are online, and what world they're in. — Join one of our Playful public worlds and partake in the fun (i.e. chaos ;-) RPG-like crafting system: — Simple interface with recipe based crafting. No more referring to a wiki to find a recipe. — Gradual unlocking — "leveling up" — of your crafting ability (unlocking high-end recipes, etc.) — Rare dropped recipes that allow you to specialize in unique crafting abilities that your friends don't have. Unique environments: — Diverse surface biomes with unique creatures and elements — Layered cave structure with unique environmental qualities, dangerous enemies, and rare treasures. Every layer deeper into the world is a new challenge. Unique combat experiences: — Every mob has a unique special ability like warmworm's lava fountain or pisgy's catapult. Beautiful living worlds: — High quality textures, lighting, and animations create a rich, vibrant world. Constant updates & evolving gameplay — We have a lot of new content and features coming over the next several months. — Our goal is to push the boundaries of what people expect out of a sandbox game with a ton of new features; the game right now is just a foundation for something much bigger. — We’re looking to have the community help shape the game with their valuable feedback! We want to be clear that Creativerse will be a free-to-play game when it officially launches. The cost right now is simply for the opportunity to play the game in its alpha state and helping us shape its destiny with your feedback. As a bonus, we’re giving early access players $20 worth of in game currency immediately when they log into the game. Then when we officially launch we’ll give them another $20 worth of currency, paying them twice, in effect. We’re also considering making some one-time-only recipes that only early access players will be able to get…stay tuned for more details. We understand free-to-play has a bad reputation. Rightly so -- the model has been abused by so many companies only looking to milk money from their players. But we're taking the risk to use it because we believe there's a way to do it that won't feel sleazy, that doesn't limit how much you can play the game or get in the way of any fun you can have, but that also supports development while allowing the widest net of players into the game as possible. To be clear, our goal is to never make players feel "pushed" to make a purchase. Games that do that kind of thing are ever present these days, especially on mobile. People are tired of playing experiences like that. We're taking a stand *against* that type of design. Creativerse will not be a Pay to Play NOR a Pay to Win game. We're not making a slot machine, we're making a video game. There are starting to be great examples of games that show how F2P can work well and not be exploitive (e.g. Dota 2, Team Fortress 2, Hearthstone, World of Tanks). We hope to follow in those footsteps. When Creativerse first launched, we had timers on all the stations and you could use in game currency to skip them. We received enough feedback from our players that this felt like the abusive F2P microtransactions we said we were trying to avoid, so we decided to remove them. We are currently in the process of revamping our microtransaction system. We're trying to avoid as much as possible tying purchases to the core loop of the game. When we begin to roll the new system out, we want to emphasize that it is open to discussion, and we're looking for help from the community to tell us what's fun and what still needs work. Start a new discussion thread on Steam. We read them all and respond when we can. Or if you want to go the email route, send us a note at feedback@playfulcorp.com. Do you have plans to add support for mods? Though it's not on the immediate horizon, we've been talking about adding true modding support from the very beginning. We want Creativerse to be a playground where players have the ultimate tools to create, share, explore and adventure. Modding is a critical piece of that. We've spent time looking at how other games approach this, how we can hopefully improve on that and especially how it can be natively integrated with Steamworks. We also want to make it easy for anyone (especially non-modders) to try out mods, install and uninstall them, etc. So when we do add modding to our game, we will deliver a powerful and rich API for mod creators and we will also strive to make it seamless and painless for non-modders to enjoy other people's creations.
  • quik stats <a href="http://rapturerebornmmorpg.wikia.com/wiki/Special:AdminDashboard?tab=general">http://rapturerebornmmorpg.wikia.com/wiki/Special:AdminDashboard?tab=general</a> redirect to Main Page
  • Here are links to every page that has been a confirmed part of the game. Pages that are fan-made, non-canon, or speculative will not be listed here. Do not edit anything on this page.
  • Check the To Do!
  • List of useful pages in Survivalcraft wikia
  • Wikia's content of different things include
  • Write the first section of your page here.
  • Pocket Planes is an 8-Bit styled airport manager simulation game for iOS and OS. In the game you try to level up by buying unique airplanes and airports located all around the world. In the game, there is a menu for Flight Crew. Flight Crew allows you to team up with your friends or other players around the world and try to complete challenges. The winner of the challenge gets a juicy reward, like Bux or . The point of the game is to deliever cargo and passengers, called "Jobs". At first when you start out, the jobs are simple, and don't pay much. But as you level up and buy more Airplanes and Airports, the jobs get more complex and they pay a lot more. An added challenge is to deliever multiple jobs to the same place. Doing this will add a 25% bonus to your pay from the Jobs. Pocket Planes is very customizable. You can paint your planes almost any color combonation imagineable. You can also customize your plane pilots. You can change their clothing, and you can also give them costumes to wear, like a chef costune or a monster suit.
  • There is currently no text on this page. You can search the related logs, but you do not have permission to create this page
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