About: The Homeward Journey   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Basically, a story where the main goal is to get home. These stories begin with some sort of displacement: The child is separated from his parents, or the family moves and accidentally leaves the dog behind. This is The Call to Adventure. From there, the story essentially follows the long, winding journey of The Quest, except there's usually no evil wizard to fight at the end -- once our heroes reach their destination, that's the end of their Hero's Journey. Tropes frequently seen in this type of story: The Wacky Wayside Tribe, the Travel Montage, Hitchhiker Heroes.

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  • The Homeward Journey
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  • Basically, a story where the main goal is to get home. These stories begin with some sort of displacement: The child is separated from his parents, or the family moves and accidentally leaves the dog behind. This is The Call to Adventure. From there, the story essentially follows the long, winding journey of The Quest, except there's usually no evil wizard to fight at the end -- once our heroes reach their destination, that's the end of their Hero's Journey. Tropes frequently seen in this type of story: The Wacky Wayside Tribe, the Travel Montage, Hitchhiker Heroes.
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dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
abstract
  • Basically, a story where the main goal is to get home. These stories begin with some sort of displacement: The child is separated from his parents, or the family moves and accidentally leaves the dog behind. This is The Call to Adventure. From there, the story essentially follows the long, winding journey of The Quest, except there's usually no evil wizard to fight at the end -- once our heroes reach their destination, that's the end of their Hero's Journey. Tropes frequently seen in this type of story: The Wacky Wayside Tribe, the Travel Montage, Hitchhiker Heroes. This differs from Home, Sweet Home in that the focus here is on the journey to get back. Marty McFly wants to get back to his own time, but he stays in the same town the whole movie; Odysseus wants to get home, and he travels all over ancient Greece (and beyond) to get there. Structurally, the Homeward Journey is closer to The Quest than The Voyage and Return. It's common for works using this plot to be a Whole-Plot Reference to The Odyssey. In an open-ended series, this inevitably leads to Failure Is the Only Option, because Status Quo Is God; films and series with a definite arc are more forgiving. Contrast Boring Return Journey. Examples of The Homeward Journey include:
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