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| - The Marsh Cave is a location from the original Final Fantasy. Located southwest of Elfheim, it is full of monsters. It is a dark and maze-like cave with pillars of stone dividing levels into sections, and the Warriors of Light must often enter hollow rooms in the cave to get around these barriers. After the Warriors of Light obtain the Mystic Key, they can return to open the last sealed doors on the bottom floor.
- The Marsh Cave is the supposed dwelling of Drizz'l and possibly the remnants of the Dark Elf race, assuming there are any left. The Light Warriors encounter Drizz'l here and have a brief fight with him until they get the Marsh Crown. The cave itself is also home to race of giant spiders, who ambush the Light Warriors (along with White Mage and Black Belt) in the forest outside, and trap them in their spiderwebs, transporting them to the cave with the intention of eating them, though they may also have done this at the behest of their master, Drizz'l.
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Quests
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Name
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Type
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Romaji
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Region
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Items
| - *2900 gil
*Broadsword
*Dagger
*Phoenix Down
*Cottage
*Copper Armlet
*Crown
*Antidote
*Silver Armlet
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Enemies
| - *Black Widow
*Crawler
*Ghoul
*Green Slime
*Gray Ooze
*Shadow
*Skeleton
*Tarantula
*Werewolf
*Zombie
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Japanese
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Release
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abstract
| - The Marsh Cave is the supposed dwelling of Drizz'l and possibly the remnants of the Dark Elf race, assuming there are any left. The Light Warriors encounter Drizz'l here and have a brief fight with him until they get the Marsh Crown. The cave itself is also home to race of giant spiders, who ambush the Light Warriors (along with White Mage and Black Belt) in the forest outside, and trap them in their spiderwebs, transporting them to the cave with the intention of eating them, though they may also have done this at the behest of their master, Drizz'l. After Drizz'l and his minions (including a so-called "True Guardian" beast purchased from Ackbar's Discount True Guardian Outlet) the party recover the Marsh Crown, and, after freeing White Mage and Black Belt, return to Elf Land.
- The Marsh Cave is a location from the original Final Fantasy. Located southwest of Elfheim, it is full of monsters. It is a dark and maze-like cave with pillars of stone dividing levels into sections, and the Warriors of Light must often enter hollow rooms in the cave to get around these barriers. After the Warriors of Light obtain the Mystic Key, they can return to open the last sealed doors on the bottom floor. The area is infamous for being a substantial step up in difficulty from anything the Warriors of Light have previously encountered, with packs of poisonous or paralytic enemies being the main threat. While the Final Fantasy Strategy Guide's famous advice of "bring 99 heal potions" is perhaps too much, adventuring parties who wander in unprepared and under-leveled are likely to find it a challenge.
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