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You can use Self-Destruct as part of a combo to create Auto Refresh. Can be paired with some of the following spells to create the Auto Refresh trait. Please refer to the Auto Refresh section of the Blue Mage/Job Traits page for details. * Stinking Gas * Cold Wave * Frightful Roar * Light of Penance * Voracious Trunk * Actinic Burst * Plasma Charge * Winds of Promyvion Self-Destruct is worth 2 Auto Refresh points.

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  • Self-Destruct
  • Self-destruct
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  • You can use Self-Destruct as part of a combo to create Auto Refresh. Can be paired with some of the following spells to create the Auto Refresh trait. Please refer to the Auto Refresh section of the Blue Mage/Job Traits page for details. * Stinking Gas * Cold Wave * Frightful Roar * Light of Penance * Voracious Trunk * Actinic Burst * Plasma Charge * Winds of Promyvion Self-Destruct is worth 2 Auto Refresh points.
  • As soon as a self-destruct capable monster's health drops below a critical level, it will attack the player using self-destruct. This attack will also make the monster unlootable. Some monsters that use self-destruct: * Accused Rudolph * Agile Megatherium * Black Wing Bat * Brown Almiki (Boss) * Red Flying Fish * Water Dragon
  • __NOWYSIWYG__ Self-Destruct Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Self-Destruct, formerly known as Selfdestruct prior to Generation VI, is a Normal-type move introduced in Generation I. Pokémon that can learn this booming move are Geodude, Graveler, Golem, Voltorb, Electrode, Koffing, Weezing, Pineco, Forretress, Baltoy, Claydol, and Mew. It has a more powerful version called Explosion.
  • Like most Final Fantasy games, the Bombs and their ilk use the Self-Destruct attack to deal massive non-elemental damage to one player, and in turn KOing itself. It fails when the enemy is at full HP. The Damage calculation of the ability is as follows: (RandomNumber[20..40] * Level Of Ability ) - Defense Of Target For example, if a Balloon uses Self-Destruct 1, a character with 40 Defense would completely negate the damage done from its attack.
  • Self-Destruct is an enemy skill exclusive to the Faceless in Fire Emblem Fates. This article is a stub. You can help Fire Emblem Wikia by expanding it.
  • Destroy it self, so it surround troops can take damage.
  • A self-destruct button or lever makes an object destroy itself. Dr. Diaper's machine had a self-destruct lever.
  • Self-Destructing is a common way to destroy bosses (Mostly Gunwalls) by waiting a certain amount of time, if enough time passes, before the Self-Destruct, the core will become indestructible. Then, the boss will explode, allowing you to proceed. (MORE INFO NEEDED)
  • Self-destruct is a mechanism used to cause a device and/or structure to destroy itself. The exact damage is generally related to the size of the device or structure it is installed into. Self-destruct systems are often used by technology using races such as the Terrans and Protoss.
  • Self-Destruct (abbreviated as SD) is when a character is KO'd without being hit by an opponent. This usually equates to a K.O such as jumping off the edge, but falls also count as SDs when the stage KOs someone. In time mode, self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points. In bonus mode, the player's score is lowered by 500 points. K.Oing a teammate counts as a Self-Destruct. In Super Smash Bros. and Super Smash Bros. Melee, a fall counts as an SD if one of two things happened:
  • A self-destruct, often abbreviated SD, refers to a player getting KO'd without being hit by opponents, whether by jumping off stage and failing to reach it back, getting KO'd by stage hazards, defeating a team-mate when friendly fire is turned on or backfiring with the player's own item. In time mode, self-destruct subtracts one point from the player's current score. Super Smash Flash includes two bonuses: "SDs bonus" which penalyzes -500 points for every self-destruct the player commits, and "Self-Destructor bonus", which penalyzes -2000 when player has a lot of self-destructs.
  • A self-destruct is a mechanism which causes a device to destroy itself. Terminators are not allowed to self-terminate; this allowed humans to capture and reprogram them to fight for the Resistance. As a counter measure, Skynet installed a self-destruct feature for Terminator CPUs when the CPU ports are open or the chips were removed. This is a tamper-proof fail-safe modification to the CPU housings themselves, coating the chip surface in a layer of phosphorus that reacts as an incendiary when exposed to oxygen, which is contained in air.
  • A Self-destruct is when a character gets Koed without being hit by an opponent in the Smash Bros. games. It is also known as a SD. Falls also are put as Self-destructs if the stage KOs are character. Self-destructs are are type of KO, along with KO, Star KO, Screen KO, and Fall. Like KOs, Self-destructs subtract one point from the player's score. Killing a teammate is a Self-destruct not a KO. However, the only way to KO a teammate is if you turned on Friendly Fire, or if you hit the teammate with a Bob-omb. In Super Smash Bros. and Super Smash Bros. Melee, a Fall counts as an SD if a character was standing and did not get hit by anything and fell, or if the character was hit with a stage hazard and fell. SDs in Super Smash Bros. Brawl only count if the character did not get by anything du
  • As far as starships, space stations or bases are concerned, a self-destruct mechanism is usually implanted within their power grid, logically consuming a vast amount of the available fuel resources within the main power core(s), in order to provide the most destructive chain reaction possible, in the shortest amount of time. Sometimes, it's preceded by a significant build up, resulting into an overload.
  • D.Va ejects from her mech, which explodes after 3 seconds. The explosion is subject to damage falloff. It also does slight knockback to survivors. Enemies not in its line of sight are not affected. The D.Va that uses this ability cannot take damage from her own mech. A mech about to self-destruct projects green and white light, and puts a flashing caution sign onto players' UI. It can also be moved through abilities like Reinhardt's Charge.
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