Ring balance and UI tweaks (Original post.) Hello zOMGaians, We have updated the game with these features: The Shadow orb (new orbs required to upgrade your rings beyond level 10) have been added in various UI elements. Note: the Shadow Orbs are currently unavailable in zOMG!, but will be added when the new area, Deadman's Shadow is released. Shadow Orbs will be visible in:
* The title bar of the view portal
* Upgrade costs
* Salvage results
* Removed "Total Orbs" since you can see those in the title bar
* Changed "Overall CL" to "My Level"
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| - Ring balance and UI tweaks (Original post.) Hello zOMGaians, We have updated the game with these features: The Shadow orb (new orbs required to upgrade your rings beyond level 10) have been added in various UI elements. Note: the Shadow Orbs are currently unavailable in zOMG!, but will be added when the new area, Deadman's Shadow is released. Shadow Orbs will be visible in:
* The title bar of the view portal
* Upgrade costs
* Salvage results
* Removed "Total Orbs" since you can see those in the title bar
* Changed "Overall CL" to "My Level"
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| - Ring balance and UI tweaks
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| - Hello zOMGaians,
We have updated the game with these features:
The Shadow orb have been added in various UI elements. Note: the Shadow Orbs are currently unavailable in zOMG!, but will be added when the new area, Deadman's Shadow is released.
Shadow Orbs will be visible in:
* The title bar of the view portal
* Upgrade costs
* Salvage results
* Removed "Total Orbs" since you can see those in the title bar
* Changed "Overall CL" to "My Level"
The Reflect mechanic has changed to the following:
* The damage done by reflect now scales according to the level difference, much like other attack rings
* The damage done by reflect is capped at a random amount between 9 and 14 times the level of the player wearing reflect
* Knockback is also reflected if a knockback attack is successfully reflected.
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| - Ring balance and UI tweaks (Original post.) Hello zOMGaians, We have updated the game with these features: The Shadow orb (new orbs required to upgrade your rings beyond level 10) have been added in various UI elements. Note: the Shadow Orbs are currently unavailable in zOMG!, but will be added when the new area, Deadman's Shadow is released. Shadow Orbs will be visible in:
* The title bar of the view portal
* Upgrade costs
* Salvage results
* Removed "Total Orbs" since you can see those in the title bar
* Changed "Overall CL" to "My Level" The Reflect mechanic has changed to the following:
* The damage done by reflect now scales according to the level difference, much like other attack rings
* The damage done by reflect (before scaling) is capped at a random amount between 9 and 14 times the level of the player wearing reflect
* Knockback is also reflected if a knockback attack is successfully reflected.
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