About: Game Updates/20110901   Sponge Permalink

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Ring balance and UI tweaks (Original post.) Hello zOMGaians, We have updated the game with these features: The Shadow orb (new orbs required to upgrade your rings beyond level 10) have been added in various UI elements. Note: the Shadow Orbs are currently unavailable in zOMG!, but will be added when the new area, Deadman's Shadow is released. Shadow Orbs will be visible in: * The title bar of the view portal * Upgrade costs * Salvage results * Removed "Total Orbs" since you can see those in the title bar * Changed "Overall CL" to "My Level"

AttributesValues
rdfs:label
  • Game Updates/20110901
rdfs:comment
  • Ring balance and UI tweaks (Original post.) Hello zOMGaians, We have updated the game with these features: The Shadow orb (new orbs required to upgrade your rings beyond level 10) have been added in various UI elements. Note: the Shadow Orbs are currently unavailable in zOMG!, but will be added when the new area, Deadman's Shadow is released. Shadow Orbs will be visible in: * The title bar of the view portal * Upgrade costs * Salvage results * Removed "Total Orbs" since you can see those in the title bar * Changed "Overall CL" to "My Level"
Summary
  • Ring balance and UI tweaks
dbkwik:zomg/proper...iPageUsesTemplate
Link
Update
  • Hello zOMGaians, We have updated the game with these features: The Shadow orb have been added in various UI elements. Note: the Shadow Orbs are currently unavailable in zOMG!, but will be added when the new area, Deadman's Shadow is released. Shadow Orbs will be visible in: * The title bar of the view portal * Upgrade costs * Salvage results * Removed "Total Orbs" since you can see those in the title bar * Changed "Overall CL" to "My Level" The Reflect mechanic has changed to the following: * The damage done by reflect now scales according to the level difference, much like other attack rings * The damage done by reflect is capped at a random amount between 9 and 14 times the level of the player wearing reflect * Knockback is also reflected if a knockback attack is successfully reflected.
Day
  • 1(xsd:integer)
Month
  • September
Year
  • 2011(xsd:integer)
abstract
  • Ring balance and UI tweaks (Original post.) Hello zOMGaians, We have updated the game with these features: The Shadow orb (new orbs required to upgrade your rings beyond level 10) have been added in various UI elements. Note: the Shadow Orbs are currently unavailable in zOMG!, but will be added when the new area, Deadman's Shadow is released. Shadow Orbs will be visible in: * The title bar of the view portal * Upgrade costs * Salvage results * Removed "Total Orbs" since you can see those in the title bar * Changed "Overall CL" to "My Level" The Reflect mechanic has changed to the following: * The damage done by reflect now scales according to the level difference, much like other attack rings * The damage done by reflect (before scaling) is capped at a random amount between 9 and 14 times the level of the player wearing reflect * Knockback is also reflected if a knockback attack is successfully reflected.
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