About: Maximum Spider   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

"Get ready! MAXIMUM SPIDER! Havin' fun?" —Spider-Man Maximum Spider is one of Spider-Man's hyper combos (Called Supers in Marvel Super Heroes) in all of the Marvel vs. Capcom games Spider-Man has been (All of them except for X-Men: Children of the Atom and X-Men vs. Street Fighter). Jumping towards the back of the screen, Spider-Man vaults forward and performs several flying kicks through his opponent, ensnaring them in a series of webs. Spider-Man then finishes the Hyper Combo with one final, powerful foot-stomp to send the opponent crashing down. If the initial first hit of Maximum Spider is blocked, the Hyper Combo will stop there. Before MvC3, Spidey would simply leap from wall to wall punching and kicking his opponent.

AttributesValues
rdfs:label
  • Maximum Spider
rdfs:comment
  • "Get ready! MAXIMUM SPIDER! Havin' fun?" —Spider-Man Maximum Spider is one of Spider-Man's hyper combos (Called Supers in Marvel Super Heroes) in all of the Marvel vs. Capcom games Spider-Man has been (All of them except for X-Men: Children of the Atom and X-Men vs. Street Fighter). Jumping towards the back of the screen, Spider-Man vaults forward and performs several flying kicks through his opponent, ensnaring them in a series of webs. Spider-Man then finishes the Hyper Combo with one final, powerful foot-stomp to send the opponent crashing down. If the initial first hit of Maximum Spider is blocked, the Hyper Combo will stop there. Before MvC3, Spidey would simply leap from wall to wall punching and kicking his opponent.
dcterms:subject
dbkwik:marvelvscap...iPageUsesTemplate
abstract
  • "Get ready! MAXIMUM SPIDER! Havin' fun?" —Spider-Man Maximum Spider is one of Spider-Man's hyper combos (Called Supers in Marvel Super Heroes) in all of the Marvel vs. Capcom games Spider-Man has been (All of them except for X-Men: Children of the Atom and X-Men vs. Street Fighter). Jumping towards the back of the screen, Spider-Man vaults forward and performs several flying kicks through his opponent, ensnaring them in a series of webs. Spider-Man then finishes the Hyper Combo with one final, powerful foot-stomp to send the opponent crashing down. If the initial first hit of Maximum Spider is blocked, the Hyper Combo will stop there. Before MvC3, Spidey would simply leap from wall to wall punching and kicking his opponent.
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