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An Entity of Type : dbkwik:resource/SoTdpHnY-a_gWCH7QwCM3g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Rooftop Finale is the fifth and final level of the No Mercy campaign. Upon reaching the hospital roof, the Survivors find a makeshift defensive position in one of the main structures and must use a radio to alert the helicopter to their presence. The pilot tells them to prepare themselves and to call again once they are ready. Once the second call is made, the helicopter will begin an approach to the helipad but the pilot warns that it will take some time get there. He quotes an estimated arrival time (which is periodically updated on the radio during the finale) that is a purely nominal value bearing no relationship to actual elapsed game time.

AttributesValues
rdf:type
rdfs:label
  • Rooftop Finale
rdfs:comment
  • The Rooftop Finale is the fifth and final level of the No Mercy campaign. Upon reaching the hospital roof, the Survivors find a makeshift defensive position in one of the main structures and must use a radio to alert the helicopter to their presence. The pilot tells them to prepare themselves and to call again once they are ready. Once the second call is made, the helicopter will begin an approach to the helipad but the pilot warns that it will take some time get there. He quotes an estimated arrival time (which is periodically updated on the radio during the finale) that is a purely nominal value bearing no relationship to actual elapsed game time.
dcterms:subject
Last number
  • 4(xsd:integer)
Last chapter
  • The Hospital
This number
  • 5(xsd:integer)
dbkwik:left4dead/p...iPageUsesTemplate
Campaign
  • No Mercy
abstract
  • The Rooftop Finale is the fifth and final level of the No Mercy campaign. Upon reaching the hospital roof, the Survivors find a makeshift defensive position in one of the main structures and must use a radio to alert the helicopter to their presence. The pilot tells them to prepare themselves and to call again once they are ready. Once the second call is made, the helicopter will begin an approach to the helipad but the pilot warns that it will take some time get there. He quotes an estimated arrival time (which is periodically updated on the radio during the finale) that is a purely nominal value bearing no relationship to actual elapsed game time. In the interim, the Survivors must hold out against hordes of Common Infected, several Special Infected and at least two Tanks. As soon as the second Tank dies, the helicopter makes its final approach to the partly destroyed helipad and the Survivors must sprint from wherever they are to board it and make their escape. The Survivors may trigger an additional wave of Infected by shooting at the rotors of the helicopter as it lands. A third Tank and supporting horde will spawn immediately prior to the helicopter's arrival at the helipad which makes the Survivors' disengagement a potentially challenging task. In this regard, it has been reported that if this Tank is allowed to reach the helicopter before it departs, he can wedge his arm inside and prevent it from departing―at least until he is dispatched. There have even been instances where this Tank manages to get into the helicopter at the last second and knock all the Survivors out of the machine. With all (or some) of the Survivors aboard, a cut scene rolls showing the helicopter flying off, going behind the hospital before coming around and passing above the camera. The camera then fades to black and the "credits" roll.
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