About: Real Time Weapon Change   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The ability to change your weapons in a video game without pausing or using a Power-Up to change them. Usually this is accomplished by using one or two buttons, for one or two way switching respectively. Also, in an FPS, the most common forms are the scroll wheel and/or number key with PC games or the D-pad with home console games. Or just a single button if a character is only capable of carrying two weapons. Compare Changing Clothes Is a Free Action. Contrast Real Time with Pause.

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  • Real Time Weapon Change
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  • The ability to change your weapons in a video game without pausing or using a Power-Up to change them. Usually this is accomplished by using one or two buttons, for one or two way switching respectively. Also, in an FPS, the most common forms are the scroll wheel and/or number key with PC games or the D-pad with home console games. Or just a single button if a character is only capable of carrying two weapons. Compare Changing Clothes Is a Free Action. Contrast Real Time with Pause.
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abstract
  • The ability to change your weapons in a video game without pausing or using a Power-Up to change them. Usually this is accomplished by using one or two buttons, for one or two way switching respectively. This usually involves a tradeoff of convenience and versatility, since pausing gives time to choose almost any weapon, while this trope usually limits the weapons in order to save for time. The latter is of course necessary in many multiplayer games (especially online games), where pausing isn't even possible, so menus leave players vulnerable. That reason makes this trope ubiquitous in First Person Shooters and MMORPGs. Also, in an FPS, the most common forms are the scroll wheel and/or number key with PC games or the D-pad with home console games. Or just a single button if a character is only capable of carrying two weapons. The name comes from the E 3 2006 Sony conference that also gave us the trope names Giant Enemy Crab, Attack Its Weak Point, and For Massive Damage, which touted this as a "great new feature" of Genji 2. Compare Changing Clothes Is a Free Action. Contrast Real Time with Pause.
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