rdfs:comment
| - Over the course of the series, monsters have had multiple backgrounds, which also explain some of their behavior. While in most games they are hostile, this is a result of them being used by other, more malevolent entities, such as the Four Fiends, the Emperor, Xande among other antagonists. As of later games the influence the game's villains have over the monsters is diminished, but are still shown to exert some control over them.
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abstract
| - Over the course of the series, monsters have had multiple backgrounds, which also explain some of their behavior. While in most games they are hostile, this is a result of them being used by other, more malevolent entities, such as the Four Fiends, the Emperor, Xande among other antagonists. As of later games the influence the game's villains have over the monsters is diminished, but are still shown to exert some control over them. In several games, some monsters are docile, the first known example being in Final Fantasy IV, with the Antlion, if one does not count the summons in Final Fantasy III, although even then, these monsters are known to be aggressive unless defeated and earned by the player. Despite what some may believe of their overall behavior and fear by humans, monsters can be tamed. The first known example are the Wyverns who are tamed by the Dragoons in Final Fantasy II. This game displays that monsters have their own language and that they can be used for military purposes. Some games, mostly Final Fantasy Tactics, Final Fantasy Tactics Advance, and Final Fantasy Tactics A2: Grimoire of the Rift, show that monsters display enough intelligence to understand human language, while some of them are capable of speaking it themselves. In some more later games, the player can tame Monsters and have them play a role in the player's party; in games where this is possible each monster has limited, albeit unique abilities of their own.
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