It is mainly used to transport infantry but it also can be used when in superior numbers in water, during which its torpedoes will sink any capital ships in a short time. Its torpedoes can hit submerged targets but the torpedoes cannot be used on land. Note that if the unit is destroyed, any infantry inside it will be lost along with it. Because the Riptide is available once an Armor Facility has been built and has anti-infantry machine guns, it is sometimes used to rush infantry to the opponent's base during the early game if the opponent's forces consists of mostly infantry.
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rdfs:comment
| - It is mainly used to transport infantry but it also can be used when in superior numbers in water, during which its torpedoes will sink any capital ships in a short time. Its torpedoes can hit submerged targets but the torpedoes cannot be used on land. Note that if the unit is destroyed, any infantry inside it will be lost along with it. Because the Riptide is available once an Armor Facility has been built and has anti-infantry machine guns, it is sometimes used to rush infantry to the opponent's base during the early game if the opponent's forces consists of mostly infantry.
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dcterms:subject
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landspeed
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armortype
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useguns
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dbkwik:cnc/property/wikiPageUsesTemplate
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cons
| - *Vulnerable to anti-armor
*Poor armour
*Can only use torpedo in water
*Advanced anti-armor unit in land is a nightmare for the Riptide
*Aircrafts are a true nightmare to the Riptide unless it carries an anti-air unit and then disembarking it
*Almost useless against vehicles
*If destroyed, like all transports, any transported infantry is killed
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Produced
| - Armor Facility and Seaport
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Role
| - Amphibious Assault Transport
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pros
| - *Probably the most well-balanced APC unit
*Cheap
*Tier 1
*Amphibious
*Deadly against infantry and more dangerous if in water
*It is a good commando killer
*Very good speed
*Transport
*Useful for hit and run tactics to capital ships
*Can attack submerged units
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seaspeed
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abstract
| - It is mainly used to transport infantry but it also can be used when in superior numbers in water, during which its torpedoes will sink any capital ships in a short time. Its torpedoes can hit submerged targets but the torpedoes cannot be used on land. Note that if the unit is destroyed, any infantry inside it will be lost along with it. It is the standard Tier 1 Allied ship at sea, roughly equal to the Stingray and Yari mini-sub, but on land serves roughly the same role that the Sickle has in the Soviet Army, which is the anti-infantry role. Commanders also admit it is defenseless against aircraft and its armor is relatively weak to most tanks. Despite the fact that it has machine guns, large numbers of anti-armor infantry can swarm in and quickly destroy the Riptide. Because the Riptide is available once an Armor Facility has been built and has anti-infantry machine guns, it is sometimes used to rush infantry to the opponent's base during the early game if the opponent's forces consists of mostly infantry. Finally, due to its decent speed, variable weapons, and moderate cost, the Riptide is probably the most well-balanced APC in Red Alert 3.
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