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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Magic Lock is the name of a generic Light Warrior attack in Valkyrie Profile 2: Silmeria. It has a chance of silencing the enemy. Description: A blow that blocks the flow of magic energy. Hits: 2 Multipliers: 0.35 x 2 Increase to gauge: 5 x 2 = 10 AP cost: 7 Added effect: Silence (30% chance per hit) Learned by: Crescent (lv.1), Richelle (lv.23), Sylphide (lv.26) Magic Lock is the least common generic Light Warrior attack, as only three characters learn it.

AttributesValues
rdfs:label
  • Magic Lock
rdfs:comment
  • Magic Lock is the name of a generic Light Warrior attack in Valkyrie Profile 2: Silmeria. It has a chance of silencing the enemy. Description: A blow that blocks the flow of magic energy. Hits: 2 Multipliers: 0.35 x 2 Increase to gauge: 5 x 2 = 10 AP cost: 7 Added effect: Silence (30% chance per hit) Learned by: Crescent (lv.1), Richelle (lv.23), Sylphide (lv.26) Magic Lock is the least common generic Light Warrior attack, as only three characters learn it.
  • This spell can be cast on any lock or bolt within 1 yard of the caster. An enchanted lock/bolt cannot ever be picked or forced open, but will remain solidly firm. However, the spell does not prevent someone from smashing down a magically locked door, for example, and magically locked chests could still be broken open.
  • Sometimes, a mage doesn't want anyone to go through a specific door or loot a chest. This useful spell magically locks them, and only the Unlock Magic spell can break the enchantment.
  • Magic Lock is an arcane utility spell in ADOM. It allows the caster to lock any door in his/her immediate vicinity. Magic Lock is a situationally useful spell which allows the PC to close off some areas either for convenience or to escape dangerous situations. This functionality is already present in keys, but there are certain differences between them and Magic Lock spell:
dcterms:subject
ITEM
  • N/A
dbkwik:ancardia/pr...iPageUsesTemplate
dbkwik:ultima/prop...iPageUsesTemplate
Range
  • Touch
Game
  • Ultima V
Name
  • Magic Lock/Seal of the Spheres
Text
  • The magical locking of doors works in nearly every situation. Even normal locks can be transformed into magical locks by means of this spell. Thus the very creature who initially locked a door with its own key may be forbidden access. Mix ash and moss, gathered from darkest glens under heavy clouds, into a strong garlic paste. While mixing, sing a melody that no other creature has every heard. For greatest security, the melody should be different each mixing; so each magical lock will require a subtly different magical key, and anyone trying to break the magical lock will not be able to use any previously discovered keys.
Type
  • Utility
Description
  • Magic Lock is an arcane utility spell in ADOM. It allows the caster to lock any door in his/her immediate vicinity. Magic Lock is a situationally useful spell which allows the PC to close off some areas either for convenience or to escape dangerous situations. This functionality is already present in keys, but there are certain differences between them and Magic Lock spell: * While Magic Lock can only be used to lock doors, keys allow the opposite action * Magic Lock works on any door, whereas keys work only on corresponding door locks * Magic Lock can be cast on an open door which simultaneously closes and locks it in 1 turn, whereas the PC will need 2 turns to do the same using keys * Magic Lock never traps the door, whereas using cursed keys will normally result in a trapped door; this is somewhat important while dealing with neutral and friendly monsters . In practice, a combination of Knock and Magic Lock spells is superior to keys. This includes the artifact silver key, at least in version 1.1.1 of the game and earlier. As of version 1.2.0 it has an additional power to create doors which makes it somewhat more interesting.
Cost
  • 8(xsd:integer)
Stats
  • Magic Lock doesn't depend on any attribute due to its fixed effect. Spell proficiency likewise doesn't improve anything except base cost.
School
  • Arcane
Book
  • Book of Lore
abstract
  • Magic Lock is an arcane utility spell in ADOM. It allows the caster to lock any door in his/her immediate vicinity. Magic Lock is a situationally useful spell which allows the PC to close off some areas either for convenience or to escape dangerous situations. This functionality is already present in keys, but there are certain differences between them and Magic Lock spell: * While Magic Lock can only be used to lock doors, keys allow the opposite action (which is a significantly more frequent action) * Magic Lock works on any door, whereas keys (with the exception of silver key) work only on corresponding door locks * Magic Lock can be cast on an open door which simultaneously closes and locks it in 1 turn, whereas the PC will need 2 turns to do the same using keys * Magic Lock never traps the door, whereas using cursed keys will normally result in a trapped door; this is somewhat important while dealing with neutral and friendly monsters (for example, in Dwarftown). In practice, a combination of Knock and Magic Lock spells is superior to keys. This includes the artifact silver key, at least in version 1.1.1 of the game and earlier. As of version 1.2.0 it has an additional power to create doors which makes it somewhat more interesting.
  • Magic Lock is the name of a generic Light Warrior attack in Valkyrie Profile 2: Silmeria. It has a chance of silencing the enemy. Description: A blow that blocks the flow of magic energy. Hits: 2 Multipliers: 0.35 x 2 Increase to gauge: 5 x 2 = 10 AP cost: 7 Added effect: Silence (30% chance per hit) Learned by: Crescent (lv.1), Richelle (lv.23), Sylphide (lv.26) Magic Lock is the least common generic Light Warrior attack, as only three characters learn it.
  • This spell can be cast on any lock or bolt within 1 yard of the caster. An enchanted lock/bolt cannot ever be picked or forced open, but will remain solidly firm. However, the spell does not prevent someone from smashing down a magically locked door, for example, and magically locked chests could still be broken open.
  • Sometimes, a mage doesn't want anyone to go through a specific door or loot a chest. This useful spell magically locks them, and only the Unlock Magic spell can break the enchantment.
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