About: Control Units/God Eater Resurrection   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Due to the Predator Style system, standard Control Units have been removed in favor of single-ability Control Units that can be equipped to individual devour types. Each Control Unit has a rank, and Control Units of a given rank can only be equipped to Predator Styles of that rank or higher (i.e. you cannot equip a rank 2 Control Unit to a rank 1 Predator Style). File:HeadingB.pngRank 1 Blaze Resist + (火耐性+): Increases resistance to Blaze attacks. Freeze Resist + (氷耐性+): Increases resistance to Freeze attacks. Spark Resist + (雷耐性+): Increases resistance to Spark attacks. File:HeadingB.pngRank 2

AttributesValues
rdfs:label
  • Control Units/God Eater Resurrection
rdfs:comment
  • Due to the Predator Style system, standard Control Units have been removed in favor of single-ability Control Units that can be equipped to individual devour types. Each Control Unit has a rank, and Control Units of a given rank can only be equipped to Predator Styles of that rank or higher (i.e. you cannot equip a rank 2 Control Unit to a rank 1 Predator Style). File:HeadingB.pngRank 1 Blaze Resist + (火耐性+): Increases resistance to Blaze attacks. Freeze Resist + (氷耐性+): Increases resistance to Freeze attacks. Spark Resist + (雷耐性+): Increases resistance to Spark attacks. File:HeadingB.pngRank 2
dcterms:subject
dbkwik:godeater/pr...iPageUsesTemplate
abstract
  • Due to the Predator Style system, standard Control Units have been removed in favor of single-ability Control Units that can be equipped to individual devour types. Each Control Unit has a rank, and Control Units of a given rank can only be equipped to Predator Styles of that rank or higher (i.e. you cannot equip a rank 2 Control Unit to a rank 1 Predator Style). File:HeadingB.pngRank 1 Blaze Resist + (火耐性+): Increases resistance to Blaze attacks. Freeze Resist + (氷耐性+): Increases resistance to Freeze attacks. Spark Resist + (雷耐性+): Increases resistance to Spark attacks. Divine Resist + (神耐性+): Increases resistance to Divine attacks. Oracle Intake Up (オラクル吸収量↑): Increases OP gained through melee attacking. Enemy Draw Up (敵注目率↑): Increases the rate at which the player draws enemy attention. Debuff Resistance (状態異常耐性): Increases resistance to Venom/Stun/Leak/Jamming. Debuff Up (状態異常付与↑): Increases rate at which status ailments are inflicted via attacks. Oracle Crusher (オラクル攻撃破壊): Some enemy Oracle attacks can be canceled/blocked with melee attacks. Multi-Devour Burst (複数捕喰時強バースト): When devouring multiple enemies simultaneously, the effects of Burst are strengthened. Reinforce (重装甲化): Increases defense at the cost of increased stamina consumption. Super JGOP Restore (JGOP大回復): Restores a great deal of OP when successfully performing a Just Guard. Super JGST Restore (JGST大回復): Restore a great deal of stamina when successfully performing a Just Guard. Oracle Recovery Up (オラクル自動回復↑): OP automatically restores. Stamina Devour (捕喰時ST回復): Restores stamina upon devouring. File:HeadingB.pngRank 2 Power Strike: Melee (一撃強化・近接): The power of the next melee attack is increased. Power Strike: Bullet (一撃強化・バレット): The power of the next bullet fired is increased. Quick Charge (溜め時間短縮): Charge time for charged attacks (Charge Crush, Charge Glide, Charge Devour) is lessened. Combo Master (コンボマスター): Increases the power of subsequent hits in a combo, with later hits gaining more power. Red Mist (狂戦士化): Increases attack at the cost of lowered defense. Vs. Attribute Booster (属性補正強化): Increase damage caused by elemental weaknesses. Blaze Resist ++ (火耐性++): Further increases resistance to Blaze attacks. Freeze Resist ++ (氷耐性++): Further increases resistance to Freeze attacks. Spark Resist ++ (雷耐性++): Further increases resistance to Spark attacks. Divine Resist ++ (神耐性++): Further increases resistance to Divine attacks. Melee Specialist (近接攻撃時化): Increases blade attack power at the cost of lowered gun strength. Gun Specialist (銃攻撃時化): Increases gun attack power at the cost of lowered melee attack strength. Ammo Devour Up (捕喰時弾丸入手量増加): Acquires more Aragami bullets when devouring. HP Devour (捕喰時体力回復): Restores HP when devouring. Reinforce + (重装甲化+): Further increases defense at the cost of further increased stamina consumption. Ammo Guzzler (捕喰弾撃ち切り強化): Fires off all your obtained Aragami bullets at once for a 10% boost in power per additional bullet (ex: having 11 bullets will give a +100% power boost for a total of 200% power). File:HeadingB.pngRank 3 Burst Saver (バースト消費抑制): Decreases the cost of actions that consume Burst gauge. Bodyguard (身代わり盾): Nullifies the next damage received. Vs. Weak Point Booster (弱点命中時威力強化): Increases damage when hitting weak spots. Automatic Recovery (体力自動回復): Health automatically restores. Ally Attack Boost (味方攻撃力上昇): For a certain amount of time upon devouring, ally attack power is strengthened. Ally Defense Boost (味方防御力上昇): For a certain amount of time upon devouring, ally defensive power is strengthened. Multi-Step (連続ステップ): Allows the user to step continuously at the cost of Burst gauge. Burst Shift Devour (捕喰時味方バースト化): Grants all allies Level 1 Burst upon devouring, or refills their existing Burst gauge. Red Mist+ (狂戦士化+): Greatly increases attack at the cost of greatly lowered defense. Burst Drain Attack (バースト消費攻撃): Boosts the damage of your attacks in exchange for consuming Burst gauge. Melee Attack HP Absorb (近接攻撃体力吸収): Absorbs HP on hit. Transfer Shot Recovery (受け渡し弾回復付与): Heals ally HP when passing Aragami bullets.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software