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| - A Night of Fright is No Delight is the sixteenth episode of the first season of Scooby-Doo, Where Are You!.
- Scooby-Doo, Shaggy Rogers, Fred Jones, Daphne Blake and Velma Dinkley are boating across the ocean to a spooky mansion on an island. Scooby has been chosen as an heir to the late Colonel Beauregard Sanders, whom Scooby saved from drowning in a fish pond years before. It is a creepy night and there is thunder and lightning. The Colonel's lawyer, Cosgood Creeps, comes to greet them and ushers them into the house. The gang meets the other four heirs, Cousin Slicker, Cousin Simple, Nephew Norble and Sweet Cousin Maldahyde. Cosgood tells the heirs that the only instructions from the Colonel was to play a record. The recording tells them they must stay the night to get the fortune. Creeps explains that the mansion is haunted, much to Scooby's and Shaggy's horror. The whole gang decides they’ll s
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| - Scooby-Doo, Shaggy Rogers, Fred Jones, Daphne Blake and Velma Dinkley are boating across the ocean to a spooky mansion on an island. Scooby has been chosen as an heir to the late Colonel Beauregard Sanders, whom Scooby saved from drowning in a fish pond years before. It is a creepy night and there is thunder and lightning. The Colonel's lawyer, Cosgood Creeps, comes to greet them and ushers them into the house. The gang meets the other four heirs, Cousin Slicker, Cousin Simple, Nephew Norble and Sweet Cousin Maldahyde. Cosgood tells the heirs that the only instructions from the Colonel was to play a record. The recording tells them they must stay the night to get the fortune. Creeps explains that the mansion is haunted, much to Scooby's and Shaggy's horror. The whole gang decides they’ll stay with Scooby. Fred, Shaggy, and Scooby are getting ready for the night. Fred and Shaggy are in the bedroom while Scooby decides to take a bath. Fred tells Scooby to hurry up and he is scrubbing up when a ghost appears from a tile trapdoor. The bathtub slides through a secret passage and down a chute into a coal cellar with Scooby in it. While he is sitting on a pile of coal, a green, chain-rattling phantom shadow appears, laughing. Scooby is terrified and he breaks out of the basement. He frantically tries to explain to Shaggy and Fred what happened, but after seeing the bathtub in place and bolted to the floor, they dismiss it and go to bed. The clock chimes midnight and a green ghost goes into Cousin Simple's room and stands over his bed, laughing. The gang wakes up and finds Cousin Simple gone. On a dusty mirror, a menacing message warns them to leave the island, signed the Phantom Shadow. The gang decide to rig up a dummy of Scooby Doo to catch the ghost when he comes to grab the dummy. Scooby and Shaggy are watching from outside on the drainpipe, when suddenly the ghost pushes the drainpipe loose. Velma tries to help them, but gets pulled out of the window, too. The drainpipe swings the three down into a cave which turns out to be a secret passage underneath the house. They find the Phantom Shadow’s footprints and decide to follow them. The footprints lead to a room with a stash of Civil War memorabilia. They find a wagon full of uniforms, and one starts flying and chasing them. It corners them in a elevator and Scooby starts growling and making faces at it. It turns out to be a duck and it flies away scared. They go up in the elevator and it takes them to a secret entrance to Cousin Slicker’s room. Cousin Slicker is missing as well. The gang all meet up and realize that all of the other heirs are missing, and Scooby is the only remaining heir. The gang follow the sound of an organ playing. They find the organ and then see something written down on a music book. It reads "Feed the organ, and watch the floor". Scooby plays the piano and the door locks and the walls begin to close in! Scooby starts playing as fast as he can and the walls stop. Velma deduces that Feed means notes. F-E-E-D. Playing the notes, a trapdoor opens and the gang climb down steps to the catacombs. There they see the heirs inside coffins, and one more coffin that is empty and dog shaped. The Phantoms appear, only there are two of them, and they are not shadows! They all run as fast as they can. Scooby faints, but a Scooby Snack revives him. They continue running and finally hide in a chandelier, but the ghost cuts it and it falls to the floor. Separated, Scooby and Shaggy find a wine rack and use the corks as ammunition against the ghosts. They continue trying different ways to get away from the green ghosts, and the gang meet up after they ditch them. Shaggy gets green paint on his hands. That gives Fred an idea. They devise a trap, including a fan and a washing machine. It backfires when Scooby turns on the fan too soon and the entire contraption goes airborne; however it still catches the phantoms, who are unmasked as Cosgood Creeps and his partner, Cuthbert Crawls. They were trying to scare all of the heirs off of the island so they could keep the million dollars to themselves. The bodies in the coffins were dummies and they painted themselves to be green ghosts. The million dollars turns out to be Confederate money. Then a floating bone materializes, but that's one thing that Scooby isn't afraid of.
- A Night of Fright is No Delight is the sixteenth episode of the first season of Scooby-Doo, Where Are You!.
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