About: Summon lightning drake   Sponge Permalink

An Entity of Type : dbkwik:resource/aM2CE-XYO9Y__3BxNe5pfQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

You can command the creature by spending actions to control it mentally. Line of effect is required. When controlling, you share knowledge but not senses. As a minor action, you can command the drake to do one of the following, if capable: crawl, escape, fly, open/close a door or container, pick up/drop an item, run, stand, shift, squeeze, or walk. Commanding the drake to attack in battle is a standard action.[PrP:46][PH2:221]

AttributesValues
rdf:type
rdfs:label
  • Summon lightning drake
rdfs:comment
  • You can command the creature by spending actions to control it mentally. Line of effect is required. When controlling, you share knowledge but not senses. As a minor action, you can command the drake to do one of the following, if capable: crawl, escape, fly, open/close a door or container, pick up/drop an item, run, stand, shift, squeeze, or walk. Commanding the drake to attack in battle is a standard action.[PrP:46][PH2:221]
dbkwik:dnd4/proper...iPageUsesTemplate
Range
  • Ranged 5
Origin
  • Druid Attack 15
Name
  • Summon Lightning Drake
Keywords
flavor
  • Lightning crackles as you summon a drake to do your bidding.
Action
  • standard
Usage
  • daily
Effect
  • 172800.0
  • 86400.0
  • You summon a Medium lightning drake in an unoccupied square within range. The drake has speed 6 and resist 10 lightning. You can give the drake the following special commands. On the turn you summon the drake, you give the first command as part of using this power.
  • Instinctive Effect: If you haven't given the drake any commands by the end of your turn, it shifts 1 square and uses its area burst attack, targeting as many creatures as possible .
abstract
  • You can command the creature by spending actions to control it mentally. Line of effect is required. When controlling, you share knowledge but not senses. As a minor action, you can command the drake to do one of the following, if capable: crawl, escape, fly, open/close a door or container, pick up/drop an item, run, stand, shift, squeeze, or walk. Commanding the drake to attack in battle is a standard action.[PrP:46][PH2:221]
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