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The Chaos Emeralds are seven magical gems composed of raw Chaos Energy. They can be used to achieve a Super Form, which is a powered-up state involving superpowers and golden hair. They were created by the Wise Ones, a group of elders about whom almost nothing is known.

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  • Chaos Emeralds
  • Chaos Emeralds
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  • The Chaos Emeralds are seven magical gems composed of raw Chaos Energy. They can be used to achieve a Super Form, which is a powered-up state involving superpowers and golden hair. They were created by the Wise Ones, a group of elders about whom almost nothing is known.
  • When the seven Chaos Emeralds are gathered, Sonic the Hedgehog can turn into Super Sonic, changing colour from blue to yellow, gaining the ability to fly and of near-indestructability, among other new powers. This transformation can occour to other characters in the series, including Shadow and Silver (both of whom are also hedgehogs). In the game Sonic Colours this transformation is also accompanied by a repeating jingle.
  • Chaos Emeralds have main roles in Sonic Speedball RPG and Sonic Speedball RPG II: The Coming of Chaos!.
  • The Chaos Emeralds are seven mystical gems that when gathered, perform a miracle! Once the miracle is complete, they scatter all over again. People like Sonic, Shadow, and others have used them to go Super.
  • The Chaos Emeralds were originally created by the Drakons over 8000 years ago. At the time, they had already discovered Chaos energy but were seeking ways to safely harness it and use it as a fuel source. During their war with the Echidnas, the Drakons seized the Echidnas sacred Emerald Mines and found that the gems were capable of safely containing Chaos energy. This discovery prompted the Echidnas to take swift and decisive action and they fought to retake the mines and stole the Chaos Emeralds. They kept them ever since. When and how they allowed the landmass that would become the Floating Island to take to sky is unknown, but without the Emeralds' power, the island would plummet out of the sky.
  • The Chaos Emeralds( Kaosu Emerarudo) are seven fictional gemstones from the Sonic the Hedgehog video games. The Chaos Emeralds have mystical properties and abilities, and the holder of them all can use them for a variety of purposes, including transforming into a powerful "super form". Each emerald is an everlasting source of energy and is capable of floating in the air on its own power. The emeralds are commonly and traditionally collected within a Special Stage. While they were more like "bonus" items in the early games of the series, the Chaos Emeralds became necessary plot devices in Sonic Adventure, and that trend has continued throughout the later 3D games.
  • The Chaos Emeralds are emeralds that have magical power. They are guarded by Knuckles the Echidna.
  • Video games have Bonus Stages that shower the hero with points and lives, but some games go further, and place optional Mac Guffins deep into their bonus stages. The reward for the player that hunts them all down is often a Golden Ending or other reward, but the game can be completed without them. Usually, a bonus stage can be replayed if the Chaos Emerald in it was missed the first time, but since there are limited opportunities to play the bonus stage, collecting all of the Chaos Emeralds is never a guarantee. Sub-Trope of Gotta Catch Them All, which is a Sub Trope of Plot Coupon.
  • They are the basis of many of the games' plots, and the player is frequently required to collect them all to fully defeat Dr. Eggman and achieve the games' "good endings", super forms, or both. The method used to acquire the Emeralds and the result in collecting them differs between titles in the series. Most early games require the player to find the emeralds in Special Stages.[12] In some games, such as Sonic R and the 8-bit versions of Sonic the Hedgehog and Sonic the Hedgehog 2, the emeralds can be found in hidden locations within the main levels. In most later games, the Chaos Emeralds are found by the characters throughout the games' story modes, (often through a cut scene) and do not need to be "found" by the player. The Chaos Emeralds have gone through various redesigns as the seri
  • 10000 years ago, a civilization of cats existed on Earth, they were witchfolk, using simple magic to help with daily life. At the same time, the Black Arms were the most powerful species in the universe, they owed their success to the Chaos Emeralds (But they weren't called the Chaos Emeralds back then) and some other more powerful Jewels. The Black Arms had Earth in their sights, and initiated their cunning plan; they launched the Chaos Emeralds down to Earth, inside spores of the Black Comet, upon landing, the spores started sanitizing the Earth, so the Black Comet could feed on the planet. But the Cat civilization found the spores, and cracked them open, to reveal the Chaos Emeralds. With these they started using powerful magic, and this caused the fall of the Black Arms. The sorcerer c
  • The Chaos Emeralds (カオスエメラルド Kaosu Emerarudo) are prominent objects featured in the Sonic the Hedgehog series. They are 7 colored, ancient emeralds and mystical relics tied to the Master Emerald, with amazing properties and supernatural abilities. Those that hold the Chaos Emeralds can use their awesome powers for a variety of things, such as initiating a super transformation, powering machines, and warping time and space. Anyone who combines all seven of the Chaos Emeralds can command ultimate power.
  • right|200px Die Chaos Emeralds sind sieben diamanten-artig geschliffene Juwelen aus dem Universum von Sonic the Hedgehog, die nahezu eine unbegrenzte Macht besitzen und mit den Energieelementen des Mega Man Universums zu vergleichen sind. Dr. Eggman verwendete einen der Sieben, um die Genesiswelle zu beginnen. Sechs weitere wurden benötigt, um eine Super Genesiswelle zu erschaffen, das Zeitkontinuum zu stören und sich eine eigene, neue und alternative Welt zu kreieren.
  • After the events of the first Genesis Wave (pre-Super Genesis Wave, after reality changed it was the events from Sonic Generations that caused it), the Blue Chaos Emerald somehow ended up transported to the Amazon in Earth 20XX, Mega Man's realm. Flash Man, a Robot Master on patrol in the area, uncovered it near the Lanfront Ruins. He then brought it back to his master, Dr. Wily, and reported his findings while the latter argued with Ra Moon about his desire to create a Met with a rice cooker function. Wily initially thought it was a sapphire, although Flash Man replied that a spectral analysis on the gem indicated it was a beryl, with Wily commenting that it may be an aquamarine and that he isn't a geologist anyway. Wily tried to have it analyzed due to Ra Moon commenting that it had some
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Range
  • Planet Level
Origin
  • Sonic Archie Comics
Speed
  • Varies
cleanup
  • January 2008
original research
  • February 2008
Name
  • Chaos Emeralds
Type
  • Item
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  • February 2008
Classification
  • Energy
Creator
destructive capacity
  • Planet level
abstract
  • The Chaos Emeralds are seven magical gems composed of raw Chaos Energy. They can be used to achieve a Super Form, which is a powered-up state involving superpowers and golden hair. They were created by the Wise Ones, a group of elders about whom almost nothing is known.
  • When the seven Chaos Emeralds are gathered, Sonic the Hedgehog can turn into Super Sonic, changing colour from blue to yellow, gaining the ability to fly and of near-indestructability, among other new powers. This transformation can occour to other characters in the series, including Shadow and Silver (both of whom are also hedgehogs). In the game Sonic Colours this transformation is also accompanied by a repeating jingle.
  • After the events of the first Genesis Wave (pre-Super Genesis Wave, after reality changed it was the events from Sonic Generations that caused it), the Blue Chaos Emerald somehow ended up transported to the Amazon in Earth 20XX, Mega Man's realm. Flash Man, a Robot Master on patrol in the area, uncovered it near the Lanfront Ruins. He then brought it back to his master, Dr. Wily, and reported his findings while the latter argued with Ra Moon about his desire to create a Met with a rice cooker function. Wily initially thought it was a sapphire, although Flash Man replied that a spectral analysis on the gem indicated it was a beryl, with Wily commenting that it may be an aquamarine and that he isn't a geologist anyway. Wily tried to have it analyzed due to Ra Moon commenting that it had some sort of great power. He initially thought it was a new Energy Element, although the power output caused the scanner to blind Wily and Flash Man. The Chaos Emerald allowed Wily to get into Dr. Eggman's transmission, who had been tracking down its location since its disappearance, and then the two doctors formed an alliance, using the Chaos Emerald to create the Skull Egg Zone. Upon creating the Wily Egg and using a second Genesis Wave to rewrite reality not only on Mobius, but also in Mega Man's dimension, the two doctors proceeded to locate the remaining Chaos Emeralds, which scattered between the two dimensions after the alterations, obtaining the red, yellow, grey, and purple Emeralds. The Roboticized Masters Knuckles Man, Rose Woman, Shadow Man, and Tails Man, alongside Metal Sonic, were later dispatched to Mega Man's dimension to rob the cyan Chaos Emerald in Mega City's first national bank. They met some resistance against Mega Man and Proto Man, although they ultimately escaped due to Metal Sonic's interference. The Roboticized Masters, save for Tails Man, later returned to the Skull Egg Zone to report the success of their retrieval of the Chaos Emerald while Wily and Eggman watched Sonic the Hedgehog and Mega Man fight each other. Later, Silver Man and Blaze Woman returned with the last Chaos Emerald, the green Emerald. When the doctors admitted they already had all seven Chaos Emeralds, Tails reacted with horror, although Mega Man was unfamiliar with them, causing Sonic to explain that they were equivalent to Mega Man's realm's most powerful energy source (Energy Elements) times a billion. They then used it to power the Genesis Wave Generator in order to become demigods of time and space. When Knuckles and Proto Man failed to stop them from supercharging the Genesis Wave Generator, Knuckles lamented not letting Eggman and Wily take the Master Emerald, due to his otherwise neutralizing the Chaos Emeralds if he had. Later, Sonic and Mega Man (the latter via the Rush Super Adaptor) then held the Chaos Emeralds and entered into super forms, managing to stop Wily and Eggman.
  • They are the basis of many of the games' plots, and the player is frequently required to collect them all to fully defeat Dr. Eggman and achieve the games' "good endings", super forms, or both. The method used to acquire the Emeralds and the result in collecting them differs between titles in the series. Most early games require the player to find the emeralds in Special Stages.[12] In some games, such as Sonic R and the 8-bit versions of Sonic the Hedgehog and Sonic the Hedgehog 2, the emeralds can be found in hidden locations within the main levels. In most later games, the Chaos Emeralds are found by the characters throughout the games' story modes, (often through a cut scene) and do not need to be "found" by the player. The Chaos Emeralds have gone through various redesigns as the series evolved. At present they are no longer known as the octagonal shape that they were before, and have acquired a more traditional shape of a gem, specifically, brilliant cut. I wonder what will happen if the master emeraldIs added with them,I wonder? In Sonic the Hedgehog 2, Sonic 3, Sonic & Knuckles and Sonic 3 & Knuckles, gathering all the Chaos Emeralds allows Sonic to turn into Super Sonic by collecting 50 rings and jumping in midair. In Sonic & Knuckles, Sonic 3 & Knuckles and Sonic the Hedgehog 2 featuring Knuckles the Echidna Knuckles can also transform into Super Knuckles. In Sonic 3 & Knuckles, players can obtain Super Emeralds, that enable the player to transform into Hyper Sonic, Hyper Knuckles and Super Tails. Early Sonic games featured six emeralds, whilst the usual amount used is seven. There are eight in Sonic the Fighters , and numerous emeralds in Sonic Spinball. There are various versions of the Chaos Emeralds in different media. For Sonic Rush, the Sol Emeralds are from the alternate dimension Blaze the Cat is from. They are almost identical to their Chaos counterparts, the only exception is that the Sol Emeralds have an emerald-cut design. In Adventures of Sonic the Hedgehog, there are four Chaos Emeralds of varying shapes, representing invisibility, invincibility, immortality and the power of life. Chaos Emeralds also appear in Sonic Underground, with an appearance similar to the Master Emerald shards of Sonic Adventure .
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