*: A core dreadnaught uses Power Attack at a minimum penalty of -30 (or half their base attack bonus, in case of advancement). A core dreadnaught is the ultimate manifestation of earth and fire, living within the deepest mires of eternal magma. When provoked or called upon to defend its domain, it rises from the magma like a self-contained cyclone of molten rock and lashing flame, drawing together in a vague, humanoid shape. A fully manifested core dreadnaught has a head and two arms, but retains its connection to the mantle of the earth. Although nigh-invincible in its own domain, a core dreadnaught cannot venture far from the source of its magma. Core dreadnaughts that breach the earth surface are virtually unheard of, unless in times of extreme volcanic or seismic activity or on highly
Attributes | Values |
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rdfs:label
| - Core Dreadnaught (3.5e Monster)
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rdfs:comment
| - *: A core dreadnaught uses Power Attack at a minimum penalty of -30 (or half their base attack bonus, in case of advancement). A core dreadnaught is the ultimate manifestation of earth and fire, living within the deepest mires of eternal magma. When provoked or called upon to defend its domain, it rises from the magma like a self-contained cyclone of molten rock and lashing flame, drawing together in a vague, humanoid shape. A fully manifested core dreadnaught has a head and two arms, but retains its connection to the mantle of the earth. Although nigh-invincible in its own domain, a core dreadnaught cannot venture far from the source of its magma. Core dreadnaughts that breach the earth surface are virtually unheard of, unless in times of extreme volcanic or seismic activity or on highly
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dcterms:subject
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author name
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full at
| - Earthsiege Hammer +55/+50/+45/+40 melee or slam +47 melee
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Will
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Fort
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subtypes
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DEX
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feats
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init
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str
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touch
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CHA
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Grapple
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adv
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BAB
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Monster
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sq
| - Elemental traits, darkvision 60 ft., DR 30/cold iron and epic, fast healing 100, immunity to acid and fire, immune to fear, resistance to electricity and sonic 30, spell resistance 45
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env
| - Volcanic areas deep underground
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Wis
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dbkwik:dungeons/pr...iPageUsesTemplate
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treas
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date created
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Skills
| - Craft +90, Concentration +117, Intimidate +102, Knowledge +50, Listen +61, Spot +61, Sense Motive +65, Spellcraft +92
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Speed
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org
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Type
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Align
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con
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flat
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at
| - Earthsiege Hammer +55* melee or slam +47 melee
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Reach
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cr
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La
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HD
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AC
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Space
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int
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HP
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SA
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ref
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Size
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abstract
| - *: A core dreadnaught uses Power Attack at a minimum penalty of -30 (or half their base attack bonus, in case of advancement). A core dreadnaught is the ultimate manifestation of earth and fire, living within the deepest mires of eternal magma. When provoked or called upon to defend its domain, it rises from the magma like a self-contained cyclone of molten rock and lashing flame, drawing together in a vague, humanoid shape. A fully manifested core dreadnaught has a head and two arms, but retains its connection to the mantle of the earth. Although nigh-invincible in its own domain, a core dreadnaught cannot venture far from the source of its magma. Core dreadnaughts that breach the earth surface are virtually unheard of, unless in times of extreme volcanic or seismic activity or on highly volcanic worlds. Evil-aligned core dreadnaughts often make their homesteads on the hottest reaches of the Lower Planes.
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