About: Ramble of the Mad (Dread Codex 2 Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When this spell is cast, all those targeted are affected by the speech of the mad. The affected talk as they usually would, believing in their own speech, but to others they sound completely mad. Those affected cannot communicate with each other for the duration of the spell, and any spellcasters affected will not be able to cast spells with verbal components. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex 2 → Spells

AttributesValues
rdfs:label
  • Ramble of the Mad (Dread Codex 2 Spell)
rdfs:comment
  • When this spell is cast, all those targeted are affected by the speech of the mad. The affected talk as they usually would, believing in their own speech, but to others they sound completely mad. Those affected cannot communicate with each other for the duration of the spell, and any spellcasters affected will not be able to cast spells with verbal components. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex 2 → Spells
Comp
  • V, S
Summary
  • Makes creatures unable to communicate, cast spells with verbal components.
dcterms:subject
LVL
  • Sorcerer/Wizard 1
casttime
  • 1(xsd:integer)
dur
  • 1(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • close
Name
  • Ramble of the Mad
SR
  • Yes
save
  • Will negates
School
  • Transmutation
tsea
  • a
Subj
  • Several creatures within a 20-ft.-radius burst
abstract
  • When this spell is cast, all those targeted are affected by the speech of the mad. The affected talk as they usually would, believing in their own speech, but to others they sound completely mad. Those affected cannot communicate with each other for the duration of the spell, and any spellcasters affected will not be able to cast spells with verbal components. This spell affects up to 1d4 hit dice of creatures, +1/3 per caster level. The caster chooses the initial target, and from there it affects creatures in the spell's area beyond the first target. Creatures with the fewest hit dice are affected first; among creatures with equal HD, those who are closest to the original target are affected first. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex 2 → Spells
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