When this spell is cast, all those targeted are affected by the speech of the mad. The affected talk as they usually would, believing in their own speech, but to others they sound completely mad. Those affected cannot communicate with each other for the duration of the spell, and any spellcasters affected will not be able to cast spells with verbal components. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex 2 → Spells
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rdfs:label
| - Ramble of the Mad (Dread Codex 2 Spell)
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rdfs:comment
| - When this spell is cast, all those targeted are affected by the speech of the mad. The affected talk as they usually would, believing in their own speech, but to others they sound completely mad. Those affected cannot communicate with each other for the duration of the spell, and any spellcasters affected will not be able to cast spells with verbal components. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex 2 → Spells
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Comp
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Summary
| - Makes creatures unable to communicate, cast spells with verbal components.
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dcterms:subject
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LVL
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casttime
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dur
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dbkwik:dungeons/pr...iPageUsesTemplate
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Range
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Name
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SR
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save
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School
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tsea
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Subj
| - Several creatures within a 20-ft.-radius burst
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abstract
| - When this spell is cast, all those targeted are affected by the speech of the mad. The affected talk as they usually would, believing in their own speech, but to others they sound completely mad. Those affected cannot communicate with each other for the duration of the spell, and any spellcasters affected will not be able to cast spells with verbal components. This spell affects up to 1d4 hit dice of creatures, +1/3 per caster level. The caster chooses the initial target, and from there it affects creatures in the spell's area beyond the first target. Creatures with the fewest hit dice are affected first; among creatures with equal HD, those who are closest to the original target are affected first. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex 2 → Spells
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