Lortag the Elder is an elderly scholar and leading citizen in Kharé. He wears a gown and lives in a large stone and mortar house in the south-west of the city. The house has a solid, elaborately carved oak door, which has a large brass knocker in the middle. He is most often to be found in his study, where the walls are lined with books such as Axiome, Balykoth, Dwarf Hymns, Ions, Jes, Malkuth, Necropolitics and Unlife. In addition, Lortag spends his time teaching the children of the city and trying to civilize the Cityport of Traps. As a leading citizen, he may well be one of those who knows some of the spell which unlocks the North Gate of Kharé.
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| - Lortag the Elder is an elderly scholar and leading citizen in Kharé. He wears a gown and lives in a large stone and mortar house in the south-west of the city. The house has a solid, elaborately carved oak door, which has a large brass knocker in the middle. He is most often to be found in his study, where the walls are lined with books such as Axiome, Balykoth, Dwarf Hymns, Ions, Jes, Malkuth, Necropolitics and Unlife. In addition, Lortag spends his time teaching the children of the city and trying to civilize the Cityport of Traps. As a leading citizen, he may well be one of those who knows some of the spell which unlocks the North Gate of Kharé.
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| - Lortag the Elder is an elderly scholar and leading citizen in Kharé. He wears a gown and lives in a large stone and mortar house in the south-west of the city. The house has a solid, elaborately carved oak door, which has a large brass knocker in the middle. He is most often to be found in his study, where the walls are lined with books such as Axiome, Balykoth, Dwarf Hymns, Ions, Jes, Malkuth, Necropolitics and Unlife. In addition, Lortag spends his time teaching the children of the city and trying to civilize the Cityport of Traps. As a leading citizen, he may well be one of those who knows some of the spell which unlocks the North Gate of Kharé. Lortag keeps a Bristle Beast as a pet and a guard, and although he is generally friendly, he will not hesitate to set this creature on intruders who he fears may do him harm.
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