About: Battle for Middle Earth: Shadow from the East   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Made up of fast swordsmen and archers as well as powerful spearmen and cavalry with a deadly selection of monsters. Heros Wulf –A Dunderling Hill Chieftain who was once in league with Saruman but fled north after the fall of Orthanc Shortcut Key - W Cost – 30 Command Points, 1000 Resources Health – 340 Damage (Melee/Missile) – 135 Defence (Hack/Pierce/Crush) – 65/40/60 Abilities –Throwing Axe, Frontier Leadership, Call from the Hills Units Builder – An ugly and slimy Orc Labourer who builds the foul buildings for the Goblins of Moria Shortcut Key – L Upgrades

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  • Battle for Middle Earth: Shadow from the East
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  • Made up of fast swordsmen and archers as well as powerful spearmen and cavalry with a deadly selection of monsters. Heros Wulf –A Dunderling Hill Chieftain who was once in league with Saruman but fled north after the fall of Orthanc Shortcut Key - W Cost – 30 Command Points, 1000 Resources Health – 340 Damage (Melee/Missile) – 135 Defence (Hack/Pierce/Crush) – 65/40/60 Abilities –Throwing Axe, Frontier Leadership, Call from the Hills Units Builder – An ugly and slimy Orc Labourer who builds the foul buildings for the Goblins of Moria Shortcut Key – L Upgrades
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  • Made up of fast swordsmen and archers as well as powerful spearmen and cavalry with a deadly selection of monsters. Heros Wulf –A Dunderling Hill Chieftain who was once in league with Saruman but fled north after the fall of Orthanc Shortcut Key - W Cost – 30 Command Points, 1000 Resources Health – 340 Damage (Melee/Missile) – 135 Defence (Hack/Pierce/Crush) – 65/40/60 Abilities –Throwing Axe, Frontier Leadership, Call from the Hills Sanga – A Warg Rider and Orc Scout who fled in fear of his life after the fall of Orthanc with a hatred for the Ents Shortcut Key - S Cost – 50 Command Points, 1400 Resources Health – 425 Damage (Melee/Missile) – 160 Defence (Hack/Pierce/Crush) – 55/70/60 Abilities – Howl, Tame the Beast, Blood Hunt, Rallying Scream Azog – Former Lord of Moria and now leader of all the Goblins in the North he is the last and greatest leader of his people Shortcut Key - G Cost – 50 Command Points, 2000 Resources Health – 460 Damage (Melee/Missile) – 165 Defence (Hack/Pierce/Crush) – 60/60/55 Abilities – Bridadinge, Great Rage, Leadership, Crack the Whip Shelob – A giant spider that lives in the caves of Mordor and tried to kill Frodo in the Third Age Shortcut Key – M Cost – 60 Command Points, 2250 Resources Health – 650 Damage (Melee/Missile) – 700 Defence (Hack/Pierce/Crush) – 60/50/80 Abilities – Man Easter, Instil Horror, Poisoned Stinger, Tunnel, Spider Hive Units Builder – An ugly and slimy Orc Labourer who builds the foul buildings for the Goblins of Moria Shortcut Key – L Abilities – Extinguish Fire Trained from - Fortress Fire Drake – A fledgling dragon that can breathe fire but has not yet learnt to fly Shortcut Key – D Abilities – Inferno Trained From – Fortress (Requires Dragon’s Nest) Orc Labourer – These Orcs are simple labourers that harvest the forests of the for the Goblins Shortcut Key – L Abilities – Harvest Resources Trained From – Lumber Mill Goblin Warrior – Filthy and deadly warriors with the ability to climb walls Goblin Warriors can outflank their foes Cost – 60 Command Points, 80 Shortcut Key – W Trained From – Goblin Cave Goblin Archers – Skilled Archers armed with composite bows that fire poisonous and fire arrows down on their foes Cost – 60 Command Points, 250 Shortcut Key – A Trained From – Goblin Cave Vampire Bats – Giant Bats that nest in the Goblin’s Holes and Caves which follow them into battle to harass their foes Cost – 40 Command Points, 325 Shortcut Key – B Trained From – Level 2 Goblin Cave Goblin Shaman – Goblin holy men that worship the Balrog and capture enemies to be used for diabolical spells to support their troops Cost – 40 Command Points, 400 Shortcut Key – S Trained From – Level 3 Goblin Cave Half Troll Marauder –Half Orc – Half Troll pikemen who wield vicious giant spears designed for skewering cavalry Cost – 45 Command Points, 450 Shortcut Key – M Trained From – Fissure Half Troll Soldiers – Cousins to the pike wielding marauders these swordsmen can rip through an entire army Cost – 45 Command Points, 500 Shortcut Key – D Trained From – Level 2 Fissure Cave Troll – Cave dwelling relatives to the Mountain Troll these monsters are smaller but still very deadly to their foes Cost – 25 Command Points, 500 Shortcut Key – C Trained from – Level 2 Fissure Mountain Giant – The largest troops in the Goblin army the Mountain Giants act as living artillery bombarding enemy structures and troops Cost – 50 Command Points, 900 Shortcut Key – M Trained from – Level 3 Fissure Spiderling – Young Spiders that charge in to battle like cavalry biting with their savage fangs that contain deadly venom Cost – 30 Command Points, 250 Shortcut Key – S Trained from – Spider Pit Spider Rider – Some Goblins have ‘domesticated’ giant spiders and ride them into battle. Armed with spears and bows there are versatile troops. Cost – 50 Command Points, 600 Shortcut Key – R Trained from – Level 2 Spider Pit Dunderling Wildmen – Refugee Hillmen armed with spears ready to get revenge on their fallen comrades in Rohan Cost – 50 Command Points, 200 Shortcut Key – W Trained from – Dunderling Camp Warg Riders – Fleeing alongside the Wildmen the former Warg Riders of Isengard have joined the Goblins of the North against the Dwarves and Men of the West Cost – 60 Command Points, 500 Shortcut Key – R Trained from – Level 2 Dunderling Camp Half Orc Archers – Half Orcs or Goblin Men act as mercenaries utilizing their impressive archery skills against the enemy Cost – 45 Command Points, 450 Shortcut Key – H Trained from – Level 3 Dunderling Camp Buildings Tunnel – Tunnels allows the Goblin Army to move quickly across the battlefield as well as extracting minerals Cost - 300 Building Type – Resource/Population Trains – NA Upgrades – NA Lumber Camp – A foul building were constant attrition and fires destroy the trees ready to be turned into resources to build siege weapons and projectiles Cosy - 300 Building Type – Resource Trains – Orc Labourers Upgrades – NA –Caves from the abyss that allows Goblins and Bats swarm to the surface to attack the Men of the West Cost - 400 Building Type – Military Trains –Goblin Warriors, Goblin Archers, Vampire Bats, Goblin Shamans Upgrades – Upgrade Level Fissure – The warmth of the minerals in the Fissure wakes the trolls and giants getting them ready to fight Cost - 500 Building Type – Military Trains –Half Troll Marauders, Half Troll Swordsmen, Cave Trolls, Mountain Giants Upgrades – Upgrade Level Spider Pit – Web coved mounds that are breeding ground for the swarms of spiders allied to the Goblin Cause Cost - 600 Building Type – Military/Research Trains – Spiderlings, Spider Riders Upgrades – Upgrade Level, Venom Sacs Dunderling Camp – A temporary wildmen camp were the refugees of Isengard gather for revenge against Rohan Cost - 600 Building Type – Military Trains – Dunderling Wildmen, Warg Riders, Half Orc Archers Upgrades – Upgrade Level Tresure Trove – Precious treasures from below the ground are stored in these halls to be used for military upgrades Cost – 1000 Building Type – Research Trains – NA Upgrades – Upgrade Level, Banner Carrier, Scavenged Armor, Forged Blades, Fire Arrows – A stout battle tower that rains arrows down onto the enemies crowding below Cost - 500 Building Type – Defensive Trains – NA Upgrades – Fire Arrows Fortress – The military, economic and defensive heart of a city Cost – 5000 Building Type - Fortress Trains – Heros, Builders, Fire Drake Upgrades – Fortress Upgrades, Expansion, Mountain Giant Sentry Expansion, Spider Pit Expansion, Burrow Structure Upgrades Banner Carriers – Banner Carriers give troops experience and rally new men to a unit Cost – 1000 Researched at – Treasure Trove Effects – Infantry, Cavalry Scavenged Armor – Poorly constructed and brutal armor that allows for some protection on the battle field Cost – 1000 Researched at – Level 3 Great Siege Works Effects - +10 Armor to all Infantry and Cavelry Forged Blades – Reforged Blades allow for stronger and deadlier sword and pike men Cost – 1000 Researched at – Level 2 Treasure Trove Effects – Increases the attack of Sword and Pikemen by +15 Fire Arrows – A flaming arrow is a deadly weapon to the health and morale of enemy troops Cost – 1000 Researched at – Level 3 Treasure Trove Effects - + 15 to Archers & Towers Venom Sacs –Deadly spider venom that cause a slow and agonizing death if injected into the body Cost – 1000 Researched at – Level 3 Spider Pit Effects - Spiderlings Bat Cloud – Bats swarm around the Fortress giving it a malevolent appearance to the enemy Cost – 500 Researched at – Fortress Effects – Stealthed Units are neutralized in the vicinity of the Fortress Razor Spines – Huge Spikes scattered around the base of a Fortress are unnerving to even the most armoured troops Cost – 1500 Researched at – Fortress Effects – Adjacent Units to the Fortress are damage when attacking the Fortress Flaming Munitions – A flaming arrow is a deadly weapon to the health and morale of besieging troops Cost – 1500 Researched at – Fortress Effects – Attached towers do +15 damage Web Cocoon – Spiders nesting around the Fortress cover it with webs to increase the amount of prey they catch Cost – 2000 Researched at – Fortress Effects – Increases the durability of fortress, Prerequisite for Dragon’s Nest Dragon’s Nest – The Dragon’s Nest incubates a Fire Drake that can be released and bring carnage to the battlefield Cost 2500 Researched at – Fortress (Requires Web Cocoon) Effects – Allows the training of a Fire Drakes, only one Fire Drake can exist at a time
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