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- In every town you can pick up maps for any town in the game, for a price. Even if you do purchase one of these maps you have to keep in mind that it costs Travel Points to instantly travel to that location. For Example: If you are level 1 and you purchased the map to Court of Virtue you will not be able to instantly travel there because it costs 180 Travel Points and you start with only 10. More information is to come about the other Town related topics, like Quests, Guilds, Trainings.
- Towns are cities and outposts populated with NPCs offering diplomacy quests and Civic NPCs throughout the different regions of Telon. The race of the residents in a town influences the types of expressions used by NPCs when engaged in Civic Diplomacy. The conversation types are also influenced by this racial expression such that some conversations are blocked in some towns.
- Arabel (off map) Ashabenford (off map)
- There are several Towns of note in the game.
- This section details how towns will work
- Towns by Cities XL
- There are many towns in the subterranean world of Avernum. These towns are populated by a number of people. * Towns can be used for resting, to regain health and spell points. * Towns can also be used for buying and selling of products.
- Looking for a new place to operate from? (Note that only Sacre Base sells Rechargers, has the Clone Center, and you return to Sacre Base to level up.)
- Sips played this game in March and June 2012, with large success.
- Towns may not be the right name for this article. It's a list of local towns, villages and cities in the Detroit Metro area -- the "suburbs". This article, "Towns", is a . That means that someone helped by starting this page, but it doesn't have much content yet. You are invited to [ add content] to this page. Thank you! See more information about how you can contribute.
- Towns have been found in each game of the Diablo series, often serving as hubs. The following is a list of towns (and similar hubs) found in each of these games, with hubs specified:
- Towns are a safe zone located between Planets where players can deposit loot into their Storage Chest, purchase Loot, Emblems and Combat Chips in exchange for Credits, open Loot Chests, upgrade equipment at the Gear Chalice, consult Questbot's Quest Board, equip or rearrange Combat Chips at the Combat Chip Stand, return to the Ship or continue to the next Planet. Towns are often inhabited by passive monsters which normally appear in the next planet.
- Towns are the commerce and industrial centers in Mount&Blade. They are supported by raw materials by the surrounding villages and trade caravans from other towns. The player will interact with towns frequently to rest, sell loot, purchase goods and equipment, and establish businesses. In the original Mount&Blade, there were 18 towns in Calradia. Mount&Blade: Warband added one more faction, the Sarranid Sultanate, along with its four new towns to bump the total up to 22.
- Towns are areas in the Dokapon Series that are essential to victory in Story Mode and Normal Mode. Towns are found on every continent, as well as one Castle. Other than Dokapon DX, Towns are first found to be occupied by a Monster, generally slightly stronger than the local monsters on that continent. To liberate the town, you must defeat the monster occupying that town. PvP Battles can take place on occupied towns, but liberated towns are safe (except if a Darkling lands on it). You cannot land on a town if you are wanted, they are having a Paid Vacation, or they are on Strike. You also can't land on this if a Darkling uses Day Off or Worker Strike. If a Darkling lands on a town that is occupied, they heal to full HP and are cured of ALL Field Status Ailments, even Z Plague and Doom. The
- Tibia has seventeen towns, all of them being a hometown. A hometown is the town you respawn in after you have died. Your first hometown in Tibia is Rookgaard. When you are level 8 you can leave Rookgaard by being teleported to Island of Destiny by The Oracle. There you'll choose a vocation and a hometown on the mainland. Your choice of hometown isn't permanent and can easily be changed whenever you want to. All you have to do is go to the town and find the Portal of Citizenship. If you enter it, the town you are in will become your new hometown.
- The author sings a song by Bert Brecht and Kurt Weill, dedicated to all immigrants to Bodrum from the big cities: “Oh tell me the way to the next little village oh don’t ask why oh don’t ask why for if we don’t find the way to the village site I tell you we must die I tell you, I tell you, I tell you we must die... Oh moon of İstanbul We tell: our hearts are full... Oh moon of Alabama We now must say good bye We lost our good old mama And must have a village Oh you know why... gangs have taken control the legend of a better life ın a town is a myth (c)Thomas Kutzli Bodrum 2006
- Towns provide a safe haven for inhabitants and players alike, from the beasts and player killers wandering outside. Towns have no level requirement ("0+") to enter. Every town has an Inn, a General Store, a Magic Shop, a Pet Store, and an Armory. In these five stores, players can buy the full range of Common, Uncommon, and Rare equipment, potions, tradeskill items and travel gear. Each town and store has an infinite supply of very specific items, and each town is associated with items of a specific level range (shown below). Conveniently the level range sold in a particular town tends to coincide with the typical levels of players fighting in the vicinity of that town. Items to be auctioned must be placed on auction while in town, and items purchased from auction must be picked up from yo
- All towns contain:
* A shipwright where you can buy, sell, and repair ships.
* A tavern to play cards and pick up quests.
* A tailor where you can buy new outfits for your character.
* A tattoo artist where you can purchase tattoos.
* A gypsy where you can buy health tonics, voodoo dolls, and voodoo staffs.
* A peddler where you can buy exclusive clothing sets that are updated monthly.
* A jail where the pirate will restart their adventure should they be caught or rendered unconsious in combat, or caught cheating at Poker or Blackjack.
* A dock to launch a dinghy to reach your ship.
* A dockworker to help you stowaway to the other main islands. Note - Cuba only has a dinghy on the beach, like on the
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