About: Crates   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Merchant Ships, Seal Dives, Pets, Daily Chests, etc occasionally offer this Special Item.

AttributesValues
rdf:type
rdfs:label
  • Crates
rdfs:comment
  • Merchant Ships, Seal Dives, Pets, Daily Chests, etc occasionally offer this Special Item.
  • Crates are weapons in Grand Theft Auto San Andreas and Grand Theft Auto: Chinatown Wars.
  • Crates are items in Super Smash Bros. Brawl. They release other items when broken. Crates can be easily broken with a throw, smash attack or ground pound. Crates, alongside the Barrel ,change appearance depending on what stage you are playing on (Crates can be wooden, present-like, or "laboratory"-like). Crates on the Item Switch appear as containers. If the Containers Switch is off no Crates, Barrels, Capsules, or Party Balls will appear. Crates are excellent throwing items that have high knockback (usually KOing) if it hits.
  • Crates are small boxes that are randomly encountered alongside roads, and in rare occasions, in Abandoned Cars. They contain random goods including Wine Bottles, Medicine, and more. The player can carry the crate until it's opened. If all the goods are removed from it, the crate will collapse.
  • Crates are the objects in Vaccine which have numbers on them, e.g. 01, 02, 03, 04, These crates have writing on them. The upper half is indiscernable, but the bottom half reads CONTENTS: here is some more random shit about what is supposed to be in side this crate which is really irrelevant because you should be busy SHOOTING SHIT
  • the crates also known as boxes are a type of storage that can have almost any kind of food or small item. They are as common as barrels.
  • PreQuest: Lose the Looters Given by: David Beeman Goals: Collect 4 Tall Crates Hand In: David Beeman Reward: * 68 gold * 460 experience Leads to: Arachnophobia
  • Crates are powerups present in all Command & Conquer games. In campaigns, crates are pre-scripted on battlefields. In skirmish and multiplayer mode, crates are a kind of "scenario condition" that can be switched on/off before game starts. If switched on, crates randomly appears on battlefield and, if not being picked up, will vanish after a certain time. To pick up a crate, simply order a ground unit (if it's on water, order a ship or submarine or amphibious vehicle or anything can move on/beneath water) to move to its position, mind many crates have field effects.
  • Crates are a destroyable item only in the excellent sequel. They can carry a buttload of things like color atoms. inspiration, styles, galleries, and paintbots You can either charge a crate (press Z and B) but smashing is the best way if the crate is not spiked on top. If you get rid of all the crates in a level, you'll earn the "Clean Up" Award. Smashing crates can be a goal of a challenge sometimes.
  • Crates is the twenty-seventh episode of Total Drama Cartoon-odeon.
  • Not technically an enemy, but a blockage that must be removed before the player can defeat Alias. As with standard enemies, it can randomly drop an item when defeated.
  • Crates are container that can be filled by player with any carriable items.
  • Crates is the twenty-third Intel document in Resistance: Fall of Man. It is found in the section level "Evacuation" in Bristol.
  • Crates are large boxes that can be added as decorations or Story mode objectives in Mapmaker maps in both TimeSplitters 2 and TimeSplitters Future Perfect. In TimeSplitters 2, shooting them will eventually set off a small explosion that will harm those close to the explosion, but the crate will not be destroyed. In TS3 they are destructible and available for custom MapMaker Story maps. They can also be picked up with the Temporal Uplink, which can in turn be used to kill enemies when you do not have a weapon.
  • Crates can be unlocked with Keys, which are available for sale in the “Manage Inventory” and “Crate Unlock” menus. Unlocking the crate will reveal a random exclusive item. There is also a chance of acquiring a certified or painted variant of said item. Each crate has a unique “series” of items. Items in each crate are classified as Rare, Very Rare, Import, Exotic, and Black Market. Keys are obtained by purchasing on your specific platform’s marketplace in set(s) of 1, 5, 10, and 20.
dcterms:subject
specialfunc
  • Contains random goods
supertitle
  • Storage Upgrade Resource
AvailableAt
  • Merchant Traders 20px|link=Merchant Ships Seal Dives 20px|link=Seal Dives Chests 20px
gemcost
  • 15(xsd:integer)
dbkwik:cnc/property/wikiPageUsesTemplate
dbkwik:gta/property/wikiPageUsesTemplate
dbkwik:mafiawars/p...iPageUsesTemplate
dbkwik:nitrome/pro...iPageUsesTemplate
dbkwik:paradise-ba...iPageUsesTemplate
dbkwik:religion/pr...iPageUsesTemplate
dbkwik:wizard101/p...iPageUsesTemplate
dbkwik:jalopy/prop...iPageUsesTemplate
Games
Slot
  • Thrown
Name
  • Crates
Caption
  • Crates in GTA Chinatown Wars
dbkwik:shadowheart...iPageUsesTemplate
dbkwik:starcitizen...iPageUsesTemplate
imagewidth
  • 100.0
Title
  • Navigation
  • Crates
Ammo
  • Infinite
Damage
  • None
wikipage disambiguates
abstract
  • Merchant Ships, Seal Dives, Pets, Daily Chests, etc occasionally offer this Special Item.
  • Crates are weapons in Grand Theft Auto San Andreas and Grand Theft Auto: Chinatown Wars.
  • Crates are items in Super Smash Bros. Brawl. They release other items when broken. Crates can be easily broken with a throw, smash attack or ground pound. Crates, alongside the Barrel ,change appearance depending on what stage you are playing on (Crates can be wooden, present-like, or "laboratory"-like). Crates on the Item Switch appear as containers. If the Containers Switch is off no Crates, Barrels, Capsules, or Party Balls will appear. Crates are excellent throwing items that have high knockback (usually KOing) if it hits.
  • Crates are small boxes that are randomly encountered alongside roads, and in rare occasions, in Abandoned Cars. They contain random goods including Wine Bottles, Medicine, and more. The player can carry the crate until it's opened. If all the goods are removed from it, the crate will collapse.
  • Crates are the objects in Vaccine which have numbers on them, e.g. 01, 02, 03, 04, These crates have writing on them. The upper half is indiscernable, but the bottom half reads CONTENTS: here is some more random shit about what is supposed to be in side this crate which is really irrelevant because you should be busy SHOOTING SHIT
  • the crates also known as boxes are a type of storage that can have almost any kind of food or small item. They are as common as barrels.
  • PreQuest: Lose the Looters Given by: David Beeman Goals: Collect 4 Tall Crates Hand In: David Beeman Reward: * 68 gold * 460 experience Leads to: Arachnophobia
  • Crates can be unlocked with Keys, which are available for sale in the “Manage Inventory” and “Crate Unlock” menus. Unlocking the crate will reveal a random exclusive item. There is also a chance of acquiring a certified or painted variant of said item. Each crate has a unique “series” of items. Items in each crate are classified as Rare, Very Rare, Import, Exotic, and Black Market. Keys bought will have a "Trade Hold" that prevents them from being traded to other players for 7 days from the time of purchase. As such, keys used to obtain items from crates will transfer the remaining "Trade Hold" time from the key to the item. Keys are obtained by purchasing on your specific platform’s marketplace in set(s) of 1, 5, 10, and 20.
  • Crates are large boxes that can be added as decorations or Story mode objectives in Mapmaker maps in both TimeSplitters 2 and TimeSplitters Future Perfect. In TimeSplitters 2, shooting them will eventually set off a small explosion that will harm those close to the explosion, but the crate will not be destroyed. In TS3 they are destructible and available for custom MapMaker Story maps. They can also be picked up with the Temporal Uplink, which can in turn be used to kill enemies when you do not have a weapon. Crates are usually too small to be used as cover, unless you are playing short characters such as Monkey. The crate cannot completely block a doorway.
  • Crates are powerups present in all Command & Conquer games. In campaigns, crates are pre-scripted on battlefields. In skirmish and multiplayer mode, crates are a kind of "scenario condition" that can be switched on/off before game starts. If switched on, crates randomly appears on battlefield and, if not being picked up, will vanish after a certain time. To pick up a crate, simply order a ground unit (if it's on water, order a ship or submarine or amphibious vehicle or anything can move on/beneath water) to move to its position, mind many crates have field effects.
  • Crates are a destroyable item only in the excellent sequel. They can carry a buttload of things like color atoms. inspiration, styles, galleries, and paintbots You can either charge a crate (press Z and B) but smashing is the best way if the crate is not spiked on top. If you get rid of all the crates in a level, you'll earn the "Clean Up" Award. Smashing crates can be a goal of a challenge sometimes.
  • Crates is the twenty-seventh episode of Total Drama Cartoon-odeon.
  • Not technically an enemy, but a blockage that must be removed before the player can defeat Alias. As with standard enemies, it can randomly drop an item when defeated.
  • Crates are container that can be filled by player with any carriable items.
  • Crates is the twenty-third Intel document in Resistance: Fall of Man. It is found in the section level "Evacuation" in Bristol.
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