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| - ==Classification of Ways==
There are a great many different types of spellworking, called ways. The highest level classification is the following:
Somatic : A somatic way is one that involves bodily movement. This is a sliding scale, ranging from very light movement to elaborate dances. Compared to non-somatic ways, somatic ways are more likely to be successful, making them more useful for weaker spellers or grander spells; however, their need for bodily movement may slow down the spelling process and introduce potential for error, and requires that a person have sufficient freedom of movement, which means somatic ways may not be usable for those who are bound.
Vocal : A vocal way is one that involves using the voice. Compared to non-vocal ways, vocal ways are more likely to be successful, making them more useful for weaker spellers or grander spells; however, their need for vocalization may slow down the spelling process and introduce potential for error. If a way is vocal, it is necessarily lightly somatic; someone who is gagged or whose mouth, tongue or vocal cords are paralyzed will be unable to work this way.
Situational : A situational way is one that can only be used when certain situations are met. This is a sliding scale, ranging from very light requirements to very specific . Compared to non-situational ways, situational ways are more likely to be successful, making them more useful for weaker spellers or grander spells; however, their need for certain conditions may be a hindrance, and can completely stop a speller from working that way, if they can’t meet their conditions - for example, if their staff is taken away from them - and may introduce potential for error. Situational ways are likely to not work for people who are captive.
Material : A material way is one that consumes or transforms a material. This is a sliding scale, ranging from readily available materials to very rare ones . Compared to non-material ways, material ways are more likely to be successful, making them more useful for weaker spellers or grander spells; but as they need certain materials, those materials must first be obtained; and since they consume the material, repeat or larger castings require additional resources. Also it may introduce potential for error. And if they lose their materials - such as if they are taken captive - they will be unable to work with material ways.
The different ways have different requirements drawing upon these four requirement categories; some of them combine different types of requirements. Spellwilling is basically a way that is non-somatic, non-verbal, non-situational, and non-material.
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