| abstract
| - I reworked the maps from the Solo games (BS1/BS2) and even incorporated maps from the Multiplayer and other DLC (because they were often larger detailed areas than the original level representations) into them The revised maps include areas behind those blocked doors, utility areas never seen, additional elements like transportation which any real City simply could not work without. In some cases the original maps had flaws that were physically impossible, and were corrected. Some original maps were even incomplete, and so were corrected to show missing parts of the real game levels. How to look at my revised maps for best effect : Use a program like IrfanView (Freeware) which allows you to quickly flip (button click) sequentially (back and forth) between picture files in a directory. The floor/level maps are superimposed, aligned, and have the same pixel size allowing you to get a 'sort-of' 3D visualization -- to see how the levels connect with stairways and elevator, how open spaces continue thru levels, how the building structures work, etc... You can use that program to copy/save the .bmp/.png pictures downloaded/captured from the file repository (all on wiki now) into a directory to be easily flipped thru. Another way is to use a picture viewer like MSPAINT (do they still have that in WIn7 Win8 ?) and open each Picture File invoking the tool seperately as a seperate taskbar item/window. You then click the taskbars to look at them sequentially. The tool does not view the entire picture (unless you have very large resolution) so you would get one corner, but by using the scroll sliders it is possible to get the multiple levels to align and overlap when switched between,
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