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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A shot that shows the perspective of a character, as if the viewer is looking through his eyes. This is most commonly accomplished with a Steadicam or handheld camera operator standing in for the character, in appropriate clothes. Alternatively, it could be the actor or a stand-in with a small camera mounted to (or held very near) his head to keep both hands free for action. Used sparingly, usually when there is an in-story reason for this perspective, such as: The tricks and variations used for this shot can also, as one might surmise, be used in First-Person Shooter video games.

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  • POV Cam
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  • A shot that shows the perspective of a character, as if the viewer is looking through his eyes. This is most commonly accomplished with a Steadicam or handheld camera operator standing in for the character, in appropriate clothes. Alternatively, it could be the actor or a stand-in with a small camera mounted to (or held very near) his head to keep both hands free for action. Used sparingly, usually when there is an in-story reason for this perspective, such as: The tricks and variations used for this shot can also, as one might surmise, be used in First-Person Shooter video games.
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abstract
  • A shot that shows the perspective of a character, as if the viewer is looking through his eyes. This is most commonly accomplished with a Steadicam or handheld camera operator standing in for the character, in appropriate clothes. Alternatively, it could be the actor or a stand-in with a small camera mounted to (or held very near) his head to keep both hands free for action. Used sparingly, usually when there is an in-story reason for this perspective, such as: * Murderer POV * Impending Doom POV * Huddle Shot * The character is being channeled by a psychic or medium, and the viewer looks only at what he saw. * The character's identity is to be concealed from the audience, as in the Murderer POV shot. * The character is a horrible monster, and its appearance is to be concealed from the audience. This can be accompanied by the Shaky Cam (as it was for Buffy's First Evil). * The character's vision or perspective is unique in some way, such as a special form of vision (thermograph, low-light, colorblindness, sonar, etc.); special effects are used to reveal this; see also Robo Cam, Binocular Shot. * Some versions of The Rashomon do this. The tricks and variations used for this shot can also, as one might surmise, be used in First-Person Shooter video games. Interestingly, the FPS genre sometimes does this for cutscenes and trailers (though many games just keep the player in the FP POV during cinematic events, instead of using pre-rendered cutscenes). Either way, it is a fantastic tool for making the events of the story more intense and immersive. And without the limitations of having a high-quality image from a first person perspective in real life, First Person Shooters LOVE this trope. Compare In-Universe Camera (formerly named First Person Camera, which now redirects here). Examples of POV Cam include:
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