A strange force surrounds the caster, sort of a ghostly armor which shrouds the caster in shadows, making him more difficult to see when he tries to hide. This invisible armor provides the caster with a +4 deflection bonus to Armor Class and, at the same time, makes the caster partially invisible, giving him a +10 competence bonus to all Hide checks. This bonus does not vanish as the caster attacks another. Material Component: A piece of leather smeared in blood.
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| - Falnor’s Ghostly Armor (Dread Codex 2 Spell)
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| - A strange force surrounds the caster, sort of a ghostly armor which shrouds the caster in shadows, making him more difficult to see when he tries to hide. This invisible armor provides the caster with a +4 deflection bonus to Armor Class and, at the same time, makes the caster partially invisible, giving him a +10 competence bonus to all Hide checks. This bonus does not vanish as the caster attacks another. Material Component: A piece of leather smeared in blood.
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| Summary
| - Gives the caster a deflection bonus to armor class, and provides a competence bonus to hide checks.
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| - A strange force surrounds the caster, sort of a ghostly armor which shrouds the caster in shadows, making him more difficult to see when he tries to hide. This invisible armor provides the caster with a +4 deflection bonus to Armor Class and, at the same time, makes the caster partially invisible, giving him a +10 competence bonus to all Hide checks. This bonus does not vanish as the caster attacks another. Material Component: A piece of leather smeared in blood. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex 2 → Spells
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