rdfs:comment
| - Each direction has its own pros and cons, depending upon the opponent and weapons equipped. For example, in Legend of Legaia, equipping boots will increase the power of kicks, but 'Low' will not strike a Killer Bee, since it flies above the ground. Arts can also be linked by the last and first inputs. For example, an Art that ends with 'Down' can linked with another Art that starts with 'Down', allowing the player to use two Arts in a row costing fewer inputs. This also works for linking Hyper Arts into Normal Arts.
|
abstract
| - Each direction has its own pros and cons, depending upon the opponent and weapons equipped. For example, in Legend of Legaia, equipping boots will increase the power of kicks, but 'Low' will not strike a Killer Bee, since it flies above the ground. Certain strings of attacks initiate combos known as "Arts," which deal substantially more damage than would a non-combo string of comparable length. The player can uncover each character's Arts by experimentation, or through non-player characters throughout the game who reveal Arts to the characters. "Art Points" (AP) is necessary to initiate Arts, which drain AP in quantities which are proportionate to the length and power of the combo. Inputting an Arts sequence without the requisite AP will cause the character to simply perform the string of attacks, without the Arts animation or damage bonus. AP can be earned in three ways; dealing physical damage without performing Arts, taking damage from opponents, or by foregoing actions for one turn in order to charge up using the Spirit command. In Legend of Legaia, all Arts drain AP, whereas in Legaia 2: Duel Saga, normal Arts will add to the AP total. Arts can also be linked by the last and first inputs. For example, an Art that ends with 'Down' can linked with another Art that starts with 'Down', allowing the player to use two Arts in a row costing fewer inputs. This also works for linking Hyper Arts into Normal Arts.
|