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| - The Basics
There are three basic types of magick: spells, natural magick, and automatic. Natural is the kind of magick that invoke energy to create and maintain the attribute chosen, this strand of magick is very energy consuming but is quite simple to use. Spells consume no energy, but are time consuming. Some can take years to cast, some take only a few minutes. Spells don’t use words but matter, herbs, minerals, spices, blood, etc.
The Complex Areas of Natural Magick
Wizards have an area in their mind to harness enough energy for the generation of an attribute force. This task requires the heart to direct more blood through a secondary vein in the neck, ensuring dizziness and nausea. The body will feel weak and numb, because its blood is going to the mind. If used carelessly, the user can die, and the farther the target is, the more energy it requires.
The Complex Areas of Spells
Spells are very simple. Anyone can use them. They just require the knowledge of how chemicals in matter will react to the other chemicals in other matter, in order to create powerful concoctions, potions and medicine. people that know how to mix ingredients to form spells are called alchemists.
The Complex Areas of Automatic Magick
Automatic magick is the most powerful, deadly and complex of all types of magick. Magicians have a part in their mind like those of wizards, except it acts instinctively and is more powerful, due to an extra reserve of energy in the mind. it is impossible to control when or how it is used. Little is known of it, because it’s hard to research...
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- That is when Neltor saw a shruiken going towards the guide. He leapt forward extending his hand farther, and it happened. The shruiken severed his hand, he bled, he fell, he yelled. The guide turned, another shruiken came, the guide caught it and threw it back, something else yelled, a skullka with a shruiken in his knee ran out and charged his massive body at the three, the guide started to lose his defining features, the skullka tripped in shock, the guide became a glob, the skullka shot up, the guide started to become taller, the skullka thought for a moment, the guide gained skullka features, the skullka charged forward, the guide gained his unique features, the skullka prepared to send a blow, the guide feinted on the skullka, the skullka tumbled under the guide, Elorn threw an energy ray at the skullka, the skullka passed out and...
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