Hit Dice: 1/2 d8 (2 hp) Initiative: +3 Speed: 20 ft. (4 squares), climb 10 ft. Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12 Base Attack/Grapple: +0/-12 Attack: Bite +5 melee (1d3-4 plus poison) Full Attack: Bite +5 melee (1d3-4 plus poison) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Poison, web Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Saves: Fort +2, Ref +3, Will +0 Abilities: Str 3, Dex 17, Con 10, Int -, Wis 10, Cha 2 Skills: Climb +11, Hide +15*, [[Jump -4*, Spot +4* Feats: Weapon Finesse (B) Environment: Temperate forests Organization: Colony (8-16)
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| - Hit Dice: 1/2 d8 (2 hp) Initiative: +3 Speed: 20 ft. (4 squares), climb 10 ft. Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12 Base Attack/Grapple: +0/-12 Attack: Bite +5 melee (1d3-4 plus poison) Full Attack: Bite +5 melee (1d3-4 plus poison) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Poison, web Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Saves: Fort +2, Ref +3, Will +0 Abilities: Str 3, Dex 17, Con 10, Int -, Wis 10, Cha 2 Skills: Climb +11, Hide +15*, [[Jump -4*, Spot +4* Feats: Weapon Finesse (B) Environment: Temperate forests Organization: Colony (8-16)
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| - Hit Dice: 1/2 d8 (2 hp) Initiative: +3 Speed: 20 ft. (4 squares), climb 10 ft. Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12 Base Attack/Grapple: +0/-12 Attack: Bite +5 melee (1d3-4 plus poison) Full Attack: Bite +5 melee (1d3-4 plus poison) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Poison, web Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Saves: Fort +2, Ref +3, Will +0 Abilities: Str 3, Dex 17, Con 10, Int -, Wis 10, Cha 2 Skills: Climb +11, Hide +15*, [[Jump -4*, Spot +4* Feats: Weapon Finesse (B) Environment: Temperate forests Organization: Colony (8-16) Challenge Rating: Treasure: None Advancement: - Level Adjustment: -
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