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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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  • Controls
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  • As a default, the controls are below: These can all be mapped to different keys through the Options menu.
  • Use this to move your hero. By default, the position of the d-pad is not fixed on the screen and it is reset each time you touch the left side of the screen. This behaviour can be modified in the options panel to lock the d-pad in place. By default a character can be moved around in every direction. This behaviour can also be modified in the option panel to only allow the 8 cardinal and ordinal directions.
  • There are a lot of control types - Movement, Orders, Equip Items and more. All the controls can be changed by pressing on the button next to the button explanation and then pressing the button you want to replace for the button explanation. These are the default controls of the game.
  • The Universim allows players to use the keyboard & mouse, with very basic PS4 and Xbox One controller support. This article will list all available commands for each input method. The keyboard controls cannot be rebound at this time.
  • Players can alternate their targeting options between enemies and objects, alike.
  • These are the Control Schemes for each platform in Saints Row, Saints Row 2, Saints Row: The Third, and Saints Row IV.
  • As is well known, Dark Sector was released for both the Microsoft XBOX 360 and the SONY Playstation 3, and there are two separate button configurations for the game. Because, not everyone can be expected to buy both systems, the use of a general action and button effect list will aid readers of this wiki.
  • On a handheld device, there are two options for the movement controls: buttons or slider.(please can someone put the proper name in) Using the buttons option, you can press W to move towards the direction you are facing, S to go back, or A & D to move left or right respectively. With the slider* option, you must put your finger at the pad on the bottom left, and slide it in any direction to move in that direction, the further you move your finger, the faster you will move. On a computer, standard WASD controls apply. To look around, on a handheld device, move your finger around on the pad at the bottom right. For a computer, use your mouse. Tap on the "look" pad to jump, although it is possible to auto-jump at blocks, in the controls options.
  • For a list of many of the available hot keys while playing the game press F10 and then select the HotKey Tab
  • This is a page about how to control your Head Soccer Character.
  • All chat commands are prefixed with a / character.
  • These are the RAGE default controls layout for the PC, Xbox 360, PS3 and Mac versions of the game. "*" - For the Playstation 3, the weapon/ammo selection only comes up during the weapon change screen. i.e. Hold down R2 then move the Left Stick to select the ammo desired while moving the Right Stick to change weapons. "**" - With the Sniper Rifle in Zoom press "X" (on PS3) or "A" (on Xbox 360) to increase the magnification.
  • Glest's controls are simple and some are inherited from similar controls in other real time strategy games.
  • List of all hotkeys used in FEZ
  • Prior to an update in late 2012, players used to be able to click on a solid area and a green dot will appear where the player clicked while not wielding a tool, so it notifies the player where he/she will move. This has been removed, so in some Obstacle Courses, which are colloquially called Obbies in ROBLOX, it is virtually impossible for many players to overcome the "Invisible Path" obstacle, as it relies on said control. However, this change is useful for when the player should not move away when the character is not holding any tool, such as when talking to an NPC via Dialog.
  • The hotkey list can be viewed in-game by pressing ? (Shift+/); the first option in the help menu is the key list.
  • Usually shoot. Hold down to lock on.
  • W = Forward A = Left D = Right S = Back
  • Use Home and End to move up and down. Use 7 and 1 to move up and down.
  • These are the controls for the LittleBigPlanet games.
  • The DR650SE comes with steel cross bar type 7/8" handle bars that are painted black and seem to be made of the cheapest steel known to man. The simplest tip over can result in bent bars. Very popular mods are replacing the stock 7/8" bars with aluminum bars having a sweep back and height to match the riders preferences, installing bar risers, replacing the stock bars with tapered type MX bars using a set of 7/8" to 1-1/8" handlebar clamp adapters in the stock rubber mount clamps and replacing the stock rubber mount clamps with 1-1/8" bar rubber mount clamps.
  • These are the controls for both No More Heroes and No More Heroes: Desperate Struggle.
  • This page lists the controls for any playable characters in the Sly Cooper series.
  • Controls is a menu found in options that allows players to create or change the button configuration of the game. It is present in both games of the Super Smash Flash series.
  • Below is a list of default controls for the available devices, players are able to customize all controls on devices.
  • The Controls of Spelunky are simple enough, modeled around the ZX-Arrows control scheme that most 2D games use. However, their simplicity belies their subtlety as almost every action is context-sensitive. There is an incredible range of actions and abilities available by combining keystrokes with the environment to give you complete control over The Spelunker. A control configuration tool is also provided for each user to choose their own keybinds. A readme.txt file is available in the Spelunky folder which offers a basic rundown of the controls.
  • Note: These controls are the default settings of the PlayStation 3(PS3) game: Fat Princess
  • Here are the basic controls from the official Pawn Tactics website.
  • The Supreme Commander user interface is quite extensive. This list and its subpages contain only commands from an unmodified latest offical patch release (Currently patch 3223) SupCom currently does not support reassigning keys (the developers have acknowledged that this would be usefull though) or commands. This reference lists Keyboard and Mouse commands separately, divided and ordered by function.
  • This table shows the default controls settings of the game, found in the Options menu. Each of the keys is rebindable.
  • Arrow Keys - Movement up,down,left,right. Shift = Run. Enter = Pick up items. F1-F12 = Spells/Weaponskills/Abilities.
  • The game controls are the inputs by which the player directs movement and other game functions.
  • Many of the controls in-game may be modified. Check out the manual for an overview of the initial key setting.
  • Arcane Adventures, so far, is compatible to only the computer. So if you use a phone, tablet, or console, you're out of luck.
  • Listed below are the various commands used to play Sword of the New World.
  • The following table lists all the controls in Essentials, along with a description of what each one does.
  • The Controls of the Timesplitters series can be configured to better suit the player's experience. Each profile can be assigned to a specific control preset or customised to the profile owner's needs. The Controls are accessed by the options menu in either the Options menu from the Main Menu or going into the controls options in the Pause Menu.
  • In rumble fighter movement is basic.These can be changed in options but is defaulted with arrow keys In rumble fighter there are scrolls that control your attack. They split the moves into punches and kicks. These buttons can be changed in the option, but is default with X and C. Gaurd default is Z. In rumble fighter each character gets a jump and double jump which is defaulted by Space.
  • Controls is one of the game mechanics in the Inazuma Eleven games.
  • The Controls of Need for Madness are pretty simple and straightforward. The controls are similar to other racing games, with a few add-ons. It is easy to remember.
  • Most Carmageddon games feature a controls menu. This screen lets the player change the default keys/buttons for each action. This page will explain the different controls available in the Carmageddon games as well as their defaults. The default keys/buttons refer to the first configuration scheme.
  • Jalopy only allows players to use the keyboard & mouse. This article will list all available commands.
  • ****PLEASE NOTE THIS INFORMATION MAY BE OBSOLETE DUE TO THE CHANGES IN ALPHA 2.48
  • The controls are the following: * Mouse movement- rotating the turret (only horizontally, like the keyboard controls) * Left mouse button- shooting * All other controls are done using the keyboard
  • 1 - Changes weapon to Melee weapon. 2 - Changes weapon to Gun weapon. 3 - Changes weapon to Launcher weapon. 4 - Changes weapon to Throwing weapon.
  • This is an explanation of the Controls you can use in Dizzywood. * Movement: use your mouse to click on your destination. * Talking: click on the white area next to the picture or the whistle then click send or press Enter. Warning! Saying words that don't get past the filter will result in a 1 minute muting! (Also see: censorship) See what people have been saying or doing by using the chat log. * On the left of your info (username, number of coins, where you are and your server) is the "change your look" button, which does exactly what it says.
  • This game features a multitude of attacks (featured from the characters' own games) and are pulled off by a combination of the analog stick and the Square or Circle button. Along with attacking, you can also dodge, guard and use various summons. There are two types of attacks: HP attacks and Brave attacks. The first are HP attacks which, as the name implies, damages the enemies Health or Hit Points, with the damage caused being equivalent to your Brave Points at the time the attack hits. These can be used by pressing: The second is the Brave attack performed by pressing:
  • Hotkey: 1~0 W or UP arrow: Forward S or DOWN arrow: Back A or LEFT arrow: Move Left D or RIGHT arrow: Move Right Q: Turn Left E: Turn Right SPACE: Jump X: Sit/Stand up Z: Draw/Sheath Weapon MULTIPLY: Walk/Run/Follo PRTSCR: Screenshot INSERT: Autorun ENTER: open dialogue column R: Respond to tell/whisper B: Backpack C: Role V: Weapons Y: Manufacturing/Crafting T: Title H: Emotions K: Skill Menu L: Task Diary/Quest Log J: Production List G: Association O: Friend List N: Black List U: To Team up Search I: Personal Data P: Game Tujian ESC: System Menu M: Large Map /: Games Mall PAGEUP: Previous PAGEDOWN: Next HOME: Top END: Final
  • Image:Xbox360 Button A.png A Button: Jump Image:Xbox360 Button B.png B Button: Use item. Image:Xbox360 Button X.png X Button: Light Attack Image:Xbox360 Button Y.png Y Button: Heavy Attack Image:Xbox360 Trigger Right.png Right Trigger: Magic. Image:Xbox360 Trigger Left.png Left trigger: Shield. Image:Xbox360 Stick Left.png Left stick: Movement. Image:Xbox360 Stick Right.png Right stick: N/A Image:Xbox360 Dpad Up.png D pad: Movement. Image:Xbox360 Button Start.png Start Button: Menu. Image:Xbox360 Button Back.png Back Button: N/A Image:Xbox360 Bumper Right.png Right Bumper: Scroll through items.
  • The controls are what give the player ability to do actions. They range from being able to fire a weapon to being able to talk on a microphone. The obvious differences between Counter-Strike controls and Counter-Strike: Source controls are small. In Counter-Strike: Source, they removed the ability to have an alternate key for controls. However, they have created separate controls for some of them. To enable/disable fast weapon switching or the developer console: You can change any of the normal controls by doing the following:
  • There are a few different movement types, one is WASD or the arrow keys, another is click and move (point and click), and lastly an auto move function. Directions for each of the different movement modes are as follows:
  • The A Button is one of the most important buttons in the game. The majority of moves in the games, such as various moves into and out of cover, evading, climbing over obstacles, and running are performed with this button. Most of these movements also require the use of the left thumb stick. The heavy use of the A Button was a criticism of Gears of War, with the specific complaint that it was easy to pop into or out of cover by accident, particularly for new players. In Gears of War 2, the button also allows the player to grab an opponent (usually those that are downed from intense fights) and use them as a meat shield. The enemy in hand will be dead as far as the game is concerned but their body will still be in the player's hands, getting blown to bits from enemy bullets and protecting th
  • Under the Options menu, one can find a menu named "Controls". Upon entering this menu, you will be prompted to select one of your custom names or enter a new name. Once you've selected a name, you'll have the option to edit the controls for any of the four control schemes (Wii Remote, Wii Remote and Nunchuk, Nintendo Gamecube controller, Virtual Console controller). For example, if you wanted to set Y to be a shield button rather than a jump button, all you would have to do is select the Y button and set it to "shield". If the control scheme you are editing is the same type of controller you are using during the edit, you may press the START/PAUSE (or +) button, which cannot be altered, to bring up a test area where you control Mario on a completely flat stage to test out new controls. On
  • Controls are button presses on the wireless controller that do something in the game. Either to navigate the interface or to instruct the playable characters. Please click on the image for a detailed overview. The Playstation 3 controller also has motion sensitive capabilities. This means that it can read the physical movement of the controller. For example, if the controller is lifted up or dropped down suddenly, it will know that those movements have just happened. Folklore is one of only a few games that make a lot of use of this function. For a specific look at absorbtion controls, see Id.
  • All controls are customizable. * 1. Moving Around: Use directional keys to move up, down, left, and right. * 2. Charge Attack: Use on a portal to go to a different zone. Hold and release for warrior and thief to unleash a powerful attack. * 3. Attack: Press X key to attack enemies. * 4. Jump: Use C key to jump. * 5. Pick-up/Action: Press Spacebar to do special actions such as pick up items, pull levers, or Hang on to objects. * 6. Quick Slot: Use quick slots with Q, W, E, R, A, S, D, or F key. * 7. Pop-Ups: Open Community (Y), My Info (U), Inventory (I), Skill (K), Quest (L), Mini Map (N), and World Map (M). * 8. Emotions: Register emotion such as Cry, Laugh, or Greeting in number keys (1-8) to use them. * 9. Chatting: Register chat messages such as Normal
  • Controls Binds: To start off playing WarMelons:RTS you will need to bind a few keys. The first ones you need to do should be familar to anyone who played the orginal WarMelons. Open your console (hit the '~' key. If this doesn't work go into the controls menu and under the advanced options there should be a checkbox for developer console. Check that then try again). +wmselect and wmorder are essential. The rest of the commands are optional, but will likely save you some trouble during matches. Quick and Easy: Selecting melons: Ordering Melons: Creating Target:
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