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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Weapons Locker is a locker found in Safe Zones and Mobile Lockers. This locker contains all unlocked and found weapons in Dead Rising 3. The weapons locker can be used by Nick Ramos to see all of the different weapons he has used and made. However, weapons locker has a supply bar which limits how many weapons can be spawned at a given time.

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rdfs:label
  • Weapons Locker
  • Weapons locker
rdfs:comment
  • The Weapons Locker is a locker found in Safe Zones and Mobile Lockers. This locker contains all unlocked and found weapons in Dead Rising 3. The weapons locker can be used by Nick Ramos to see all of the different weapons he has used and made. However, weapons locker has a supply bar which limits how many weapons can be spawned at a given time.
  • Larger weapons lockers are designed to hold space-combat weapons, such as photon torpedoes before they are automatically loaded into the firing bay. (DS9: "Tribunal"; TNG: "In Theory" )
  • The weapons locker can be found in the armory aboard the Normandy and at key locations on missions. The weapons locker interface also appears automatically before each mission or assignment. Note: Swapping any weapon, regardless of which weapon on who is being swapped, will remove all ammo powers from all squadmate weapons, including Shepard's weapons. Be sure to reapply them after switching weapons.
  • The weapons locker is a locker within which the prisoners kept weapons that they would use for missions. These would include such Allies weapons as the Colt M1911 .45 ACP pistol, the M1 Garand rifle, the Sten 9mm submachinegun and the Mk 2 "Pineapple" grenades, the Thompson M1928 .45 ACP submachine gun, and such German weapons as the "Potato Masher" grenades, the Kar98k rifle, the Luger pistol, the Walther P38 pistol and the MP38/MP 40 9mm submachinegun.
  • The weapons locker is where the starter weapon for new roleplaying characters are stored. They are in every campaign except Prophecies, as your starter weapon is handed to you automatically.
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abstract
  • The Weapons Locker is a locker found in Safe Zones and Mobile Lockers. This locker contains all unlocked and found weapons in Dead Rising 3. The weapons locker can be used by Nick Ramos to see all of the different weapons he has used and made. However, weapons locker has a supply bar which limits how many weapons can be spawned at a given time.
  • Larger weapons lockers are designed to hold space-combat weapons, such as photon torpedoes before they are automatically loaded into the firing bay. (DS9: "Tribunal"; TNG: "In Theory" )
  • The weapons locker can be found in the armory aboard the Normandy and at key locations on missions. The weapons locker interface also appears automatically before each mission or assignment. Note: Swapping any weapon, regardless of which weapon on who is being swapped, will remove all ammo powers from all squadmate weapons, including Shepard's weapons. Be sure to reapply them after switching weapons.
  • The weapons locker is a locker within which the prisoners kept weapons that they would use for missions. These would include such Allies weapons as the Colt M1911 .45 ACP pistol, the M1 Garand rifle, the Sten 9mm submachinegun and the Mk 2 "Pineapple" grenades, the Thompson M1928 .45 ACP submachine gun, and such German weapons as the "Potato Masher" grenades, the Kar98k rifle, the Luger pistol, the Walther P38 pistol and the MP38/MP 40 9mm submachinegun.
  • The weapons locker is where the starter weapon for new roleplaying characters are stored. They are in every campaign except Prophecies, as your starter weapon is handed to you automatically.
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