About: Speedy Reload   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This glitch is most effective with scoped weapons like the sniper rifle and pistol, and is especially useful in multiplayer. After expending a full magazine from a sniper rifle or pistol, the animation is quite long, and in a Team Snipers gametype, the time spent reloading can make a huge difference. Rather than waiting, as soon as the new magazine is in the weapon, press your melee button/key. Instantly after doing so, you can press your scope button/key and immediately start firing rather than waiting for the reload animation to finish.

AttributesValues
rdfs:label
  • Speedy Reload
rdfs:comment
  • This glitch is most effective with scoped weapons like the sniper rifle and pistol, and is especially useful in multiplayer. After expending a full magazine from a sniper rifle or pistol, the animation is quite long, and in a Team Snipers gametype, the time spent reloading can make a huge difference. Rather than waiting, as soon as the new magazine is in the weapon, press your melee button/key. Instantly after doing so, you can press your scope button/key and immediately start firing rather than waiting for the reload animation to finish.
dcterms:subject
dbkwik:halo/proper...iPageUsesTemplate
abstract
  • This glitch is most effective with scoped weapons like the sniper rifle and pistol, and is especially useful in multiplayer. After expending a full magazine from a sniper rifle or pistol, the animation is quite long, and in a Team Snipers gametype, the time spent reloading can make a huge difference. Rather than waiting, as soon as the new magazine is in the weapon, press your melee button/key. Instantly after doing so, you can press your scope button/key and immediately start firing rather than waiting for the reload animation to finish. This also works with scope-less weapons, notably the Assault rifle, and can be used on Covenant weapons to reduce the overheat time. For these weapons, either melee or rapidly switch weapons to negate the remaining reload animations/overheat time. The weapon switch or melee must be timed according to when the new magazine first contacts the weapon, or approximately halfway through the overheat period. This might take longer than the regular reload animation rather than part of reload animation and the melee animation. Keep in mind that if the switch or melee is performed prematurely, the weapon-ready time will increase, or you will completely negate the reload and have to start anew.
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