rdfs:comment
| - In a lot of video games, as well as most other media-forms, there are usually two types of characters: Those who handle the main-objectives (i.e. the main-protagonist), and those who support whoever is handling said main-objectives (i.e. the main-protagonist's various companions). Sometimes, it's in the form of the soldiers who fight on the battlefield, and the operators who guide their troops from the mission-control room. Other times, it's The Mentor providing teachings to The Hero, who would make good use of said teachings to complete the rest of the mission.
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abstract
| - In a lot of video games, as well as most other media-forms, there are usually two types of characters: Those who handle the main-objectives (i.e. the main-protagonist), and those who support whoever is handling said main-objectives (i.e. the main-protagonist's various companions). Sometimes, it's in the form of the soldiers who fight on the battlefield, and the operators who guide their troops from the mission-control room. Other times, it's The Mentor providing teachings to The Hero, who would make good use of said teachings to complete the rest of the mission. Regardless, you can't have too many people handling a single job. Have everyone handle the combat-role, and they'll die too quickly and easily. Have everyone handle the support-role, on the other hand, and they'll be unable to complete their main-objectives. Split the whole team into two halves, one focusing on combat, and the other focusing on support, and you've just created a well-balanced team that can handle almost anything. This concept is very much Truth in Television. Everyone can only do so much in modern militaries (and likely long, long past that...at least Older Than Print, since European knights had squires to take care of their equipment). See tropes such as An Adventurer Is You for more information. Examples of Combat and Support include:
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