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There are many diseases in CnR. Some cause death almost immediately, while others take health away slowly over time. Others have strange effects, such as one that makes you fall to your death. Diseases can be purchased from private medics, hospitals, and sex shops

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  • Diseases
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  • There are many diseases in CnR. Some cause death almost immediately, while others take health away slowly over time. Others have strange effects, such as one that makes you fall to your death. Diseases can be purchased from private medics, hospitals, and sex shops
  • Diseases are biological infections that cause negative effects when contracted. Symptoms usually include lowered attributes or skills. Diseases are contracted when fighting creatures, the undead, or even people. Common diseases such as Collywobbles and Astral Vapors can be contracted simultaneously. Contracted diseases can be viewed in the "Active Effects" section of the Character Menu.
  • Diseases are characters that are featured in the episode Anatomy Park. They are found inside the attraction also named Anatomy Park, inside the homeless man Ruben.
  • Alzheimer's Disease Arthritis Diabetes Heart Disease Osteoporosis Parkinsons Stroke Cancer (Lung, Breast, Prostate, Colorectal, Ovarian, Cervical, Liver, Skin, Endometrial) Leukemia Dementia Asthma Allergies Obesity Hypertension Impotence Depression Epilepsy AIDS Cystic Fibrosis Infectious Diseases For more diseases and disorders go here.
  • Diseases are abnormal conditions that affect the body of an organism which may be caused by external factors, such as exposure to viruses or bacteria, and internal factors, such as genetic abnormalities. Below is a list of diseases found in the Mass Effect universe.
  • Being around so many people and brs, diseases and disorders WILL be spread. For list of symptoms and how to cure them, look below.
  • Type disease, contact; Save Fortitude DC 20 Onset 1 day; Frequency 1/day Effect 1d6+1 to any two ability scores. (determine randomly using 2d6) damage; Cure - Creatures effected with the Green Spot Plague get a horrible stomach ache, their body begins to develop green bruises, and eventually they die. Creatures effected do not heal naturally and gain only one-half benefit from magical healing until the disease is cured. Creatures attempting to concentrate take a -15 penalty to the check, and they are always considered to be fatigued. Unlike normal diseases, the Green Spot Plague continues until the victim reaches Constitution 0 (and dies) or receives a remove disease spell or similar magic.
  • As with many large, isolated populations, diseases that are unique to Step City have evolved. Unfortunately, with the exposure to the vibe frequencies, the diseases have developed in very peculiar ways.. (Feel free to alter/add to this list)
  • Diseases are biologically-caused illnesses. They are rated according to how they modify ability checks, how long the modification lasts and whether the disease is fatal. The modifier is a negative number and the duration is in 10-hour periods. If the duration is followed by an exclamation mark, the disease will kill anyone it has infected after that length of time unless the disease is treated at a hospital. For example, a -10/D10! disease modifies every ability check the character makes by -10 for 100 hours. The victim will die after 100 hours unless he is treated successfully at a hospital.
  • In Wasteland, there are several diseases that you may come in contact with. You must be cured at a hospital, Medic and Doctor skills will not remove them. They Include: * 01 Radiation Poisoning - This is contracted by stepping into radiation without a Rad suit equipped. * 02 Wasteland Herpes - This is contracted by all characters when giving a wrong password at Faran Brygo's Hideout in Las Vegas. It is also contracted by a male character that is disbanded on a visit to a prostitute in Needles. * 03 Bug byte - Contracted by entering abandoned buildings in Quartz and Las Vegas. * 04 Sewer Rot - This is contracted by swimming in the Las Vegas Sewers. * 05 Desert dust - Contracted by entering abandoned buildings in Quartz and Las Vegas. Also used as a trap in Savage Village.
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abstract
  • There are many diseases in CnR. Some cause death almost immediately, while others take health away slowly over time. Others have strange effects, such as one that makes you fall to your death. Diseases can be purchased from private medics, hospitals, and sex shops
  • Diseases are biological infections that cause negative effects when contracted. Symptoms usually include lowered attributes or skills. Diseases are contracted when fighting creatures, the undead, or even people. Common diseases such as Collywobbles and Astral Vapors can be contracted simultaneously. Contracted diseases can be viewed in the "Active Effects" section of the Character Menu.
  • Diseases are characters that are featured in the episode Anatomy Park. They are found inside the attraction also named Anatomy Park, inside the homeless man Ruben.
  • Alzheimer's Disease Arthritis Diabetes Heart Disease Osteoporosis Parkinsons Stroke Cancer (Lung, Breast, Prostate, Colorectal, Ovarian, Cervical, Liver, Skin, Endometrial) Leukemia Dementia Asthma Allergies Obesity Hypertension Impotence Depression Epilepsy AIDS Cystic Fibrosis Infectious Diseases For more diseases and disorders go here.
  • Diseases are abnormal conditions that affect the body of an organism which may be caused by external factors, such as exposure to viruses or bacteria, and internal factors, such as genetic abnormalities. Below is a list of diseases found in the Mass Effect universe.
  • Being around so many people and brs, diseases and disorders WILL be spread. For list of symptoms and how to cure them, look below.
  • Type disease, contact; Save Fortitude DC 20 Onset 1 day; Frequency 1/day Effect 1d6+1 to any two ability scores. (determine randomly using 2d6) damage; Cure - Creatures effected with the Green Spot Plague get a horrible stomach ache, their body begins to develop green bruises, and eventually they die. Creatures effected do not heal naturally and gain only one-half benefit from magical healing until the disease is cured. Creatures attempting to concentrate take a -15 penalty to the check, and they are always considered to be fatigued. Unlike normal diseases, the Green Spot Plague continues until the victim reaches Constitution 0 (and dies) or receives a remove disease spell or similar magic.
  • Diseases are biologically-caused illnesses. They are rated according to how they modify ability checks, how long the modification lasts and whether the disease is fatal. The modifier is a negative number and the duration is in 10-hour periods. If the duration is followed by an exclamation mark, the disease will kill anyone it has infected after that length of time unless the disease is treated at a hospital. One particularly virulent example is the Blue Plague which killed seventeen million Frontier inhabitants the began in FY 17 and would not end until 10 years later. The Plague was so persistent and pervasive that quarantines were established throughout UPF space until a cure was found by the Medical Services Organization. Five systems remain under quarantine for the Plague to the present time. For example, a -10/D10! disease modifies every ability check the character makes by -10 for 100 hours. The victim will die after 100 hours unless he is treated successfully at a hospital. Curing a disease requires a dose of Antibody Plus; if the attempt fails, the antibody plus dose has been used up and the disease has not been cured.
  • In Wasteland, there are several diseases that you may come in contact with. You must be cured at a hospital, Medic and Doctor skills will not remove them. They Include: * 01 Radiation Poisoning - This is contracted by stepping into radiation without a Rad suit equipped. * 02 Wasteland Herpes - This is contracted by all characters when giving a wrong password at Faran Brygo's Hideout in Las Vegas. It is also contracted by a male character that is disbanded on a visit to a prostitute in Needles. * 03 Bug byte - Contracted by entering abandoned buildings in Quartz and Las Vegas. * 04 Sewer Rot - This is contracted by swimming in the Las Vegas Sewers. * 05 Desert dust - Contracted by entering abandoned buildings in Quartz and Las Vegas. Also used as a trap in Savage Village. * 06 Rabies - Contracted by entering abandoned buildings in Quartz and Las Vegas.
  • As with many large, isolated populations, diseases that are unique to Step City have evolved. Unfortunately, with the exposure to the vibe frequencies, the diseases have developed in very peculiar ways.. (Feel free to alter/add to this list)
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