About: Hits   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Hits are like bounties, someone hires a hitman to eliminate somebody, most servers need to have a minimum of $5000 but some are just $200 in most servers Hitmen need to cnn a message saying hit accepted and when they murder the person they must cnn Hit complete.

AttributesValues
rdfs:label
  • Hits
rdfs:comment
  • Hits are like bounties, someone hires a hitman to eliminate somebody, most servers need to have a minimum of $5000 but some are just $200 in most servers Hitmen need to cnn a message saying hit accepted and when they murder the person they must cnn Hit complete.
  • Hits (also known as hitpoints or health) represent the amount of damage a player can withstand before they die. Hits also have a great influence on the player's combat level. To gain Hits experience, a player must kill something with either melee or magic. Ranged does not give you Hits experience. The amount of Hits experience received from killing opponents is different for each opponent, and unlike in RuneScape 2, is unrelated to the opponents' Hits. The amount of Hits experience received is not effected by the stance that the player is fighting in. Controlled, Aggressive, Accurate, and Defensive stances all grant the same amount of experience relative to the player's opponent.
dcterms:subject
dbkwik:runescapecl...iPageUsesTemplate
abstract
  • Hits (also known as hitpoints or health) represent the amount of damage a player can withstand before they die. Hits also have a great influence on the player's combat level. To gain Hits experience, a player must kill something with either melee or magic. Ranged does not give you Hits experience. The amount of Hits experience received from killing opponents is different for each opponent, and unlike in RuneScape 2, is unrelated to the opponents' Hits. The amount of Hits experience received is not effected by the stance that the player is fighting in. Controlled, Aggressive, Accurate, and Defensive stances all grant the same amount of experience relative to the player's opponent. Some players prefer to keep their Hits at a low level by training their Attack skill at the dummies in Varrock, using items to decrease their Attack level. This lets them achieve higher combat stats at a lower level (these are known as "Wined pures"). Like all skills, the maximum amount of hits a player can have at any time is 99. When they reach 0 hits, they die, losing all but their three or one most valuable item(s) (based on Alchemy value), and respawning in Lumbridge.
  • Hits are like bounties, someone hires a hitman to eliminate somebody, most servers need to have a minimum of $5000 but some are just $200 in most servers Hitmen need to cnn a message saying hit accepted and when they murder the person they must cnn Hit complete.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software