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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

or "The Collor 2.0", "the Neck Tie Trap 2.0" is a trap which appeared twice in the videogame Saw II: Flesh & Blood. The first victim of this trap was drugdealer Chuck. The trap he was in was that he was chained to a wall by a collar and chain that allowed him to run to Michael and kill him, but couldn't get him when he was over a yellow line and also he had razor's stabbed through his forearms to kill Tapp. When Michael finished a mini game, the same he had to play to save Griff from his trap, Chuck was pulled away from Michael in an electrified puddle of water and died of electricution.

AttributesValues
rdfs:label
  • Dog Leash
rdfs:comment
  • or "The Collor 2.0", "the Neck Tie Trap 2.0" is a trap which appeared twice in the videogame Saw II: Flesh & Blood. The first victim of this trap was drugdealer Chuck. The trap he was in was that he was chained to a wall by a collar and chain that allowed him to run to Michael and kill him, but couldn't get him when he was over a yellow line and also he had razor's stabbed through his forearms to kill Tapp. When Michael finished a mini game, the same he had to play to save Griff from his trap, Chuck was pulled away from Michael in an electrified puddle of water and died of electricution.
dcterms:subject
abstract
  • or "The Collor 2.0", "the Neck Tie Trap 2.0" is a trap which appeared twice in the videogame Saw II: Flesh & Blood. The first victim of this trap was drugdealer Chuck. The trap he was in was that he was chained to a wall by a collar and chain that allowed him to run to Michael and kill him, but couldn't get him when he was over a yellow line and also he had razor's stabbed through his forearms to kill Tapp. When Michael finished a mini game, the same he had to play to save Griff from his trap, Chuck was pulled away from Michael in an electrified puddle of water and died of electricution. The second victim attached to the trap was Robert. His trap was very similar to Chuck's with a collar and chain and razors in his forearms, but instead of playing a mini games, Michael needs to turn some valves to turn on the sprinklers to put out the fires. When the fires are out and when Michael has got the opposite side of the room to the message recorder, the entrance is shut and Robert is locked away and never seen again.
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