About: Hyperjump (3.5e Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Make a Jump check. You and up to your maximum load travel up to a number of miles equal to your check in the direction of your choice. You travel in precisely the chosen direction, so a feather fall spell will probably come in handy. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; having a tail with some muscular control and being either quadrupedal (or more) or prone is. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard

AttributesValues
rdfs:label
  • Hyperjump (3.5e Spell)
rdfs:comment
  • Make a Jump check. You and up to your maximum load travel up to a number of miles equal to your check in the direction of your choice. You travel in precisely the chosen direction, so a feather fall spell will probably come in handy. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; having a tail with some muscular control and being either quadrupedal (or more) or prone is. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Comp
  • V, S
Summary
  • With a cry of joy or terror, you jump... and with a flash of light, you're gone, off in a semi-distant land.
subschool
  • Teleportation
dcterms:subject
author name
  • Foxwarrior
LVL
  • Sorcerer/Wizard 5
casttime
  • 1(xsd:integer)
dur
  • Instantaneous
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Personal and touch
date created
  • 4(xsd:integer)
Status
  • Just started
Name
  • Hyperjump
SR
  • No and Yes
save
  • None
School
  • Conjuration
Balance
  • Rogue
tsea
  • t
Subj
  • You and up to your maximum load in objects and willing creatures
abstract
  • Make a Jump check. You and up to your maximum load travel up to a number of miles equal to your check in the direction of your choice. You travel in precisely the chosen direction, so a feather fall spell will probably come in handy. Verbal Component: The ability to speak languages is not a prerequisite for this spell. Somatic Component: Hands are not required; having a tail with some muscular control and being either quadrupedal (or more) or prone is. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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